#include <SpawnManager.hpp>
Inheritance diagram for se_core::SpawnManager:

Public Member Functions | |
| SpawnManager () | |
| Construct SpawnManager. | |
| virtual | ~SpawnManager () |
| Destructor. | |
| const char * | name () const |
| By default returns name of composite, which returns name of composite factory. | |
| void | step (long when) |
| void | initGame () |
| void | cleanupGame () |
| void | addFactory (CompositeFactory *factory) |
| CompositeFactory * | factory (const char *name) |
| Composite * | create (const char *name) |
| void | scheduleForDestruction (Composite &thing) |
| void | neutraliseDestructions () |
| void | performDestructions () |
| void | reset () |
| void | resetAll () |
| virtual void | init () |
| Called by Composite. | |
| virtual void | cleanup () |
| Called by Composite. | |
| bool | hasParent () const |
| Does the Pos have a parent? | |
| NodeComponent * | parent () |
| Get parent. | |
| const NodeComponent * | parent () const |
| Get parent. | |
| void | resetParent () |
| Set parent to none. | |
| void | setParent (NodeComponent &p) |
| NodeComponentList & | children () |
| Composite * | owner () |
| const Composite * | owner () const |
| Component type. | |
| Component * | component (int type) |
| const Component * | component (int type) const |
| int | type () const |
| const ComponentFactory * | factory () |
| bool | isActive () |
| bool | isDead () const |
Static Public Member Functions | |
| SpawnManager & | singleton () |
| Composite & | activeRoot () |
| Composite & | inactiveRoot () |
Protected Member Functions | |
| void | parentChanged (Composite *newParent, Composite *oldParent) |
| Called by Composite. | |
| void | addChild (NodeComponent &node) |
| Add a NodeComponent as a child. | |
| void | removeChild (NodeComponent &node) |
| Add a NodeComponent from the child list. | |
| virtual void | setActive (bool state) |
| Called by Composite. | |
| virtual void | setDead () |
| Called by Composite. | |
| virtual void | zoneChanged (int type, Composite *newArea, Composite *oldArea) |
| Called by Composite. | |
Protected Attributes | |
| NodeComponent * | parent_ |
| The parent of this position. | |
| NodeComponentList | children_ |
| List of child NodeComponents. | |
| int | type_ |
| The type of Component. | |
| Composite * | owner_ |
| const ComponentFactory * | factory_ |
Friends | |
| class | Composite |
Definition at line 35 of file SpawnManager.hpp.
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Construct SpawnManager.
Definition at line 35 of file SpawnManager.cpp. References se_core::sct_SPAWN. |
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Destructor.
Definition at line 44 of file SpawnManager.cpp. |
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Definition at line 13 of file RootComponent.cpp. References se_core::CompSchema::activeRoot(). |
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Add a NodeComponent as a child. Called by setParent of child. Definition at line 60 of file NodeComponent.cpp. Referenced by se_core::NodeComponent::setParent(). |
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Definition at line 82 of file SpawnManager.cpp. References Assert, LogDetail, and se_core::CompositeFactory::name(). Referenced by se_core::CompositeParser::parse(), and se_basic::SimpleActorParser::parse(). |
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Definition at line 63 of file NodeComponent.hpp. Referenced by se_core::NodeComponentList::TreeIterator::next(). |
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Called by Composite.
Reimplemented from se_core::NodeComponent. Definition at line 58 of file RootComponent.hpp. Referenced by se_core::SimEngine::cleanupGame(). |
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Reimplemented from se_core::RootComponent. Definition at line 76 of file SpawnManager.cpp. |
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Definition at line 71 of file Component.hpp. References se_core::Component::component(). |
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Definition at line 67 of file Component.hpp. References se_core::Composite::component(). Referenced by se_core::Component::component(), se_core::Component::ComponentPtr< T, type >::ComponentPtr(), se_ogre::O3dThingComponent::get(), se_ogre::O3dNodeComponent::get(), and se_ogre::O3dAreaComponent::get(). |
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Definition at line 103 of file SpawnManager.cpp. References se_core::CompositeFactory::create(), and LogFatal. Referenced by se_client::PlayerParser::parse(), and se_core::SpawnAreaComponent::spawn(). |
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Definition at line 81 of file Component.hpp. Referenced by se_core::Composite::releaseComponents(). |
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Definition at line 90 of file SpawnManager.cpp. References LogFatal. Referenced by se_ogre::O3dThingParser::parse(). |
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Does the Pos have a parent?
Definition at line 41 of file NodeComponent.hpp. |
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Definition at line 19 of file RootComponent.cpp. References se_core::CompSchema::inactiveRoot(). |
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Called by Composite.
Reimplemented from se_core::Component. Definition at line 55 of file RootComponent.hpp. |
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Reimplemented from se_core::RootComponent. Definition at line 71 of file SpawnManager.cpp. |
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Definition at line 26 of file Component.cpp. |
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Definition at line 31 of file Component.cpp. Referenced by se_core::Actor::affect(). |
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By default returns name of composite, which returns name of composite factory.
Reimplemented from se_core::Component. Definition at line 48 of file SpawnManager.hpp. |
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Definition at line 133 of file SpawnManager.cpp. References se_core::Composite::cleanup(). |
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Component type.
Definition at line 62 of file Component.hpp. |
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Get parent. const version. Definition at line 52 of file NodeComponent.hpp. |
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Get parent.
Definition at line 46 of file NodeComponent.hpp. |
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Called by Composite.
Reimplemented from se_core::Component. Reimplemented in se_core::AreaChildComponent. Definition at line 74 of file NodeComponent.cpp. References se_core::Composite::component(). |
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Definition at line 141 of file SpawnManager.cpp. References Assert, se_core::Composite::factory(), and se_core::CompositeFactory::release(). Referenced by se_core::SimEngine::perform(). |
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Add a NodeComponent from the child list. Called by setParent of child. Definition at line 68 of file NodeComponent.cpp. |
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Definition at line 157 of file SpawnManager.cpp. Referenced by se_core::SimEngine::cleanupGame(), and se_core::SimEngine::resetAll(). |
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Definition at line 164 of file SpawnManager.cpp. Referenced by se_core::SimEngine::cleanupGame(), and se_core::SimEngine::resetAll(). |
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Set parent to none.
Definition at line 41 of file NodeComponent.cpp. |
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Definition at line 118 of file SpawnManager.cpp. References AssertFatal, DbgLogFatal, and DebugExec. |
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Called by Composite.
Reimplemented in se_core::SignalComponent, and se_core::SpawnComponent. Definition at line 97 of file Component.hpp. Referenced by se_core::Composite::scheduleForDestruction(). |
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Definition at line 50 of file NodeComponent.cpp. References se_core::NodeComponent::addChild(). |
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Definition at line 52 of file SpawnManager.cpp. |
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Implements se_core::RootComponent. Definition at line 59 of file SpawnManager.cpp. Referenced by se_core::SimEngine::perform(). |
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Definition at line 76 of file Component.hpp. Referenced by se_core::Composite::component(). |
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Called by Composite.
Reimplemented in se_core::AreaChildComponent, se_core::CollisionComponent, and se_core::SignalComponent. Definition at line 37 of file Component.cpp. Referenced by se_core::Composite::zoneChanged(). |
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Definition at line 89 of file Component.hpp. |
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List of child NodeComponents.
Definition at line 92 of file NodeComponent.hpp. |
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Definition at line 120 of file Component.hpp. |
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Definition at line 118 of file Component.hpp. |
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The parent of this position.
Definition at line 89 of file NodeComponent.hpp. |
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The type of Component.
Definition at line 117 of file Component.hpp. |
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