00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef StatComponent_hpp 00023 #define StatComponent_hpp 00024 00025 #include "Abilities.hpp" 00026 #include "Health.hpp" 00027 #include "comp/Component.hpp" 00028 #include "../sim.hpp" 00029 #include "../action/Action.hpp" 00030 #include "../action/ActionAndParameter.hpp" 00031 #include "../config/sim_config.hpp" 00032 #include "../script/sim_script.hpp" 00033 #include "../stat/sim_stat.hpp" 00034 #include "../pos/sim_pos.hpp" 00035 #include "../thing/sim_thing.hpp" 00036 #include "comp/Composite.hpp" 00037 #include "comp/Component.hpp" 00038 #include "util/type/util_type.hpp" 00039 #include "sim/stat/PropertyHashTable.hpp" 00040 00041 namespace se_core { 00042 class _SeCoreExport StatComponent : public Component { 00043 public: 00044 typedef ComponentPtr<StatComponent, sct_STAT> Ptr; 00045 00046 static StatComponent* get(Composite& composite) { 00047 StatComponent* c = static_cast<StatComponent*>(composite.component(se_core::sct_STAT)); 00048 return c; 00049 } 00050 00051 static StatComponent* get(Component& component) { 00052 StatComponent* c = static_cast<StatComponent*>(component.owner()->component(se_core::sct_STAT)); 00053 return c; 00054 } 00055 00056 static const StatComponent* get(const Component& component) { 00057 const StatComponent* c = static_cast<const StatComponent*>(component.owner()->component(se_core::sct_STAT)); 00058 return c; 00059 } 00060 00061 StatComponent(Composite* owner, const ComponentFactory* factory = 0); 00062 //void setAbilities(short* abilities); 00063 00064 coor_t walkSpeed() const; 00065 Abilities* abilities() { return &abilities_; } 00066 const Abilities* abilities() const { return &abilities_; } 00067 Health& health() { return health_; } 00068 const Health& health() const { return health_; } 00069 00070 bool hasDefaultAction() const { 00071 return defaultAction_.hasAction(); 00072 } 00073 const ActionAndParameter& defaultAction() const { 00074 return defaultAction_; 00075 } 00076 const Action* defaultAction(Parameter& out) const { 00077 out = defaultAction_.parameter(); 00078 return defaultAction_.action(); 00079 } 00080 void setDefaultAction(const Action& action, const Parameter* parameter = 0) { 00081 defaultAction_.setAction(action); 00082 if(parameter) { 00083 defaultAction_.copyParameter(*parameter); 00084 } 00085 } 00086 void resetDefaultAction() { defaultAction_.resetAction(); } 00087 00088 00089 const Composite* target() const { return target_.object(); } 00090 Composite* target() { return target_.object(); } 00091 PosComponent* targetPos(); 00092 const PosComponent* targetPos() const; 00093 bool hasTarget() const { return !target_.isNull(); } 00094 void setTarget(Composite* target) { target_.set(target->ref()); } 00095 void resetTarget() { target_.reset(); } 00096 00097 const Composite* item() const { return item_.object(); } 00098 Composite* item() { return item_.object(); } 00099 PosComponent* itemPos(); 00100 const PosComponent* itemPos() const; 00101 bool hasItem() const { return !item_.isNull(); } 00102 void setItem(Composite* item) { item_.set(item->ref()); } 00103 void resetItem() { item_.reset(); } 00104 00105 void setShouldSave(bool state) { shouldSave_ = state; } 00106 bool shouldSave() { return shouldSave_; } 00107 00108 const Property* property(const char* name) const; 00109 const Property* property(int key) const; 00110 00111 protected: 00112 static const int MGO_COUNT = 20; 00113 static const int SV_COUNT = 20; 00114 static const int ATT_COUNT = 20; 00115 00116 mutable short singleValues_[SV_COUNT]; 00117 String attributes_[ATT_COUNT]; 00118 00119 00120 protected: 00121 friend class StatComponentFactory; 00122 bool shouldSave_; 00123 Abilities abilities_; 00124 Health health_; 00125 const PropertyHashTable* properties_; 00126 mutable ActionAndParameter defaultAction_; 00127 Composite::RefPtr target_; 00128 Composite::RefPtr item_; 00129 }; 00130 00131 } 00132 00133 #endif
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