SagaEngine Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
se_core::Abilities
se_core::ActionBase class for actions
se_core::ActionAndParameter
se_core::ActionComponentBase class for actions
se_core::ActionFeedBase class for scripts
se_core::ActionManagerBase class for functionality component managers
se_core::ActionQueueThe action queue stores who is about to perform actions
se_core::ActorAn actor is an in-game thing that may perform Action()s
se_core::ActorFactory
se_core::ActorList
se_err::Alloc
se_core::Ambience
se_core::Anim
se_core::Area
se_core::AreaChildComponentContainer class for SimObjects that exists in the game world
se_core::AreaEdgeBase reaction class for actor vs thing collisions
se_core::AreaFactory
se_core::AreaManager
se_basic::BasicSchema::AutoInit
se_client::ClientSchema::AutoInit
se_ogre::O3dSchema::AutoInit
se_core::AxisAngle4A 4 element axis angle represented by x,y,z,angle components
se_core::BinaryInputStream
se_core::BoundingBox
se_core::BoundingCylinder
se_core::BoundingSquare
se_core::BrayT
se_core::ByteArraySimple byte array container
se_client::CameraComponent
se_client::ClientListener
se_client::ClientListeners
se_core::CoDefault
se_core::CollisionAreaComponent
se_core::CollisionComponent
se_core::CollisionComponentFactory
se_core::CollisionComponentParser
se_core::CollisionGrid
se_core::CollisionGridCollisionComponentList
se_core::CollisionManagerBase class for functionality component managers
se_core::ComponentBase class for functionality composites
se_core::Component::ComponentPtr< T, type >Convenience pointer template with built in component conversion
se_core::ComponentFactory
se_core::ComponentList
se_core::ComponentList::Iterator
se_core::ComponentParser
se_core::Composite
se_core::CompositeFactory
se_core::CompositeFactory::Generic
se_core::CompositeList
se_core::CompositeList::Iterator
se_core::CompositeList::TreeIterator
se_core::CompositeParser
se_core::CoNone
se_ogre::Console
se_ogre::ConsoleHandler
se_core::Contact
se_core::ContactInfo
se_core::CoorT
se_core::CustomScript
se_core::Cutscene
se_core::CutsceneAreaComponent
se_core::CutsceneAreaComponentFactory
se_core::CutsceneComponent
se_core::CutsceneComponentFactory
se_core::CutsceneManagerBase class for functionality component managers
se_core::CutsceneParser
se_core::DefaultTC
se_core::Dictionary
se_core::DictionaryEntry
se_core::DictionaryParser
se_core::EmbeddedParser
se_core::EncodeManagerSave file encoders
se_core::EncoderBase class for encoder modules
se_basic::EnterTo
se_ogre::EntityMaterial
se_core::Euler3A generic 3 element angle that is represented by yaw_, pitch_ and roll_ angles
se_basic::Exit
se_core::Exit
se_core::FileManagerFile system base class
se_core::FixedPoint
se_core::FloatArraySimple float array container
se_core::HashTable< T, poolSize >
se_core::HashTable< T, poolSize >::HashTableNode
se_core::HashTable< T, poolSize >::NodeList
se_core::Health
se_core::HealthListener
se_core::HealthListeners
se_core::Idle
se_basic::IdleFor
se_core::InitListenerThe Engine will never call higher level system modules
se_core::InitListeners
se_ogre::InputHandler
se_ogre::InputManager
se_core::InputStreamInput streaming base class
se_client::LanguageParser
se_basic::LeaveToAndStopScript
se_err::LogMust be defined stop *
se_core::Math
se_err::Mem2Alloc
se_core::MessageCentralSpeech message handling manager
se_core::MessageListener
se_core::Move
se_core::Move::WorkVars
se_ogre::MultiO3dThingComponent
se_ogre::MultiO3dThingComponent::Iterator
se_basic::NavMesh
se_basic::NavMeshArea
se_basic::NavMeshAreaComponent
se_basic::NavMeshAreaComponentFactory
se_basic::NavMeshAreaFactory
se_basic::NavMeshAreaParser
se_basic::NavMeshComponent
se_basic::NavMeshComponentFactory
se_basic::NavMeshManagerBase class for functionality component managers
se_core::NodeComponentContainer class for Objects that exists in the game world
se_core::NodeComponentList
se_core::NodeComponentList::Iterator
se_core::NodeComponentList::TreeIterator
se_ogre::O3dAnimation
se_ogre::O3dAnimationSet
se_ogre::O3dAreaComponent
se_ogre::O3dAreaComponentFactory
se_ogre::O3dAreaParser
se_core::O3dClock
se_ogre::O3dConfigParser
se_ogre::O3dInputBridge
se_ogre::O3dManager
se_ogre::O3dNodeComponent
se_ogre::O3dThingComponent
se_ogre::O3dThingComponentFactory
se_ogre::O3dThingParser
se_core::ObjectBase class for important game entities
se_core::ObjectList
se_core::ObjectList::Iterator
se_core::ObjectRepository
se_core::OutputStream
se_core::Page
se_core::Parameter
se_core::ParseManager
se_core::Parser
se_basic::Path
se_core::Perlin
se_basic::PhCirclingCamera
se_core::PhDefaultA default movement formula
se_client::PhraseMaintains in-game text in multiple languages
se_client::Phrase::Language
se_basic::PhTrackingCamera
se_core::Physics
se_core::PhysicsAreaComponent
se_core::PhysicsComponent
se_core::PhysicsComponentFactory
se_core::PhysicsComponentParser
se_core::PhysicsManagerBase class for functionality component managers
se_core::PhysicsUtil
se_client::PlayerComponent
se_client::PlayerEncoder
se_client::PlayerParser
se_core::Point2A 2 element point that is represented by x,y coordinates
se_core::Point3A 3 element point that is represented by x,y,z coordinates
se_core::Point4A 4 element point that is represented x,y,z,w coordinates
se_basic::PopScript
se_core::PortableClock
se_core::PosPosition, movement and volume info
se_core::PosComponentParent class for entities that exists in and has a position in the game world
se_core::Property
se_core::PropertyHashTable
se_basic::PushScript
se_basic::PushScript::Param
se_core::Quat4A 4 element quaternion represented by x,y,z,w coordinates
se_core::QuatT
se_core::QuestGoal
se_core::RealClock
se_core::ReentrantData
se_core::ReentrantScript
se_core::RefPtr< T >
se_ogre::RenderEngine
se_ogre::RenderEventListener
se_ogre::RenderEventListeners
se_core::RootChildComponentCompnent that registers itself as a child of CompSchema::activeRoot() nodes when active
se_core::RootComponentBase class for functionality component managers
se_basic::Save
se_basic::Say
se_core::ScaleT
se_core::ScriptBase class for scripts
se_core::ScriptComponent
se_core::ScriptComponentFactory
se_core::ScriptComponentParser
se_core::ScriptDataBase class for script data
se_core::ScriptManagerBase class for functionality component managers
se_core::ShortArraySimple short array container
se_core::ShowingCutscene
se_core::Signal
se_core::SignalAreaComponent
se_core::SignalComponent
se_core::SignalComponentFactory
se_basic::SignalComponentParser
se_core::SignalManagerBase class for functionality component managers
se_core::SimEngineSimEngine is the main manager class for the simulation engine
se_core::SimListenerThe Engine will never call higher level system modules
se_core::SimListeners
se_basic::SimpleActorFactory
se_basic::SimpleActorParser
se_basic::SimpleArea
se_basic::SimpleAreaFactory
se_basic::SimpleAreaParser
se_basic::SimpleAreaThingEncoder
se_basic::SimpleAreaThingParser
se_basic::SimpleCameraFactory
se_basic::SimpleComponentParser
se_basic::SimplePlayerFactory
se_core::SinglyLinkedList< ElementType, maxElements, xid >Singly linked list manager
se_core::SoundCentralSound message handling manager
se_core::SoundListener
se_basic::Spawn
se_core::SpawnAreaComponent
se_core::SpawnAreaComponentFactory
se_basic::SpawnChildren
se_core::SpawnComponent
se_core::SpawnComponentFactory
se_core::SpawnComponentParser
se_core::SpawnManagerBase class for functionality component managers
se_ogre::SpeechBubble
se_basic::StartCutscene
se_core::StatComponent
se_core::StatComponentFactory
se_core::StatComponentParser
se_basic::StopCutscene
se_basic::StopScript
se_core::StopWatch
se_core::StringSimple string container
se_core::Task
se_core::TaskList
se_core::TextInputStream
se_ogre::ThingBillboard
se_ogre::ThingBillboardFactory
se_core::ThingCollideBase reaction class for actor vs thing collisions
se_ogre::ThingDebugAn entity visually representing a se_core::Thing in 3D
se_ogre::ThingDebugFactory
se_ogre::ThingEntityAn entity visually representing a se_core::Thing in 3D
se_ogre::ThingEntityFactory
se_ogre::ThingImpostor
se_ogre::ThingLightAn entity visually representing a se_core::Thing in 3D
se_ogre::ThingLightFactory
se_ogre::ThingMO
se_ogre::ThingMOFactory
se_ogre::ThingMOInfo
se_ogre::ThingMOInfoList
se_ogre::ThingMOList
se_ogre::ThingMOList::Iterator
se_ogre::ThingMOManager
se_ogre::ThingMovableObject
se_ogre::ThingMovableObjectFactory
se_ogre::ThingMultiMO
se_ogre::ThingMultiMOFactory
se_ogre::ThingParticle
se_ogre::ThingParticleFactory
se_ogre::ThingStaticGeometryAn entity visually representing a se_core::Thing in 3D
se_ogre::ThingStaticGeometryFactory
se_core::TimelineScript
se_core::TmpStringTemporary string
se_basic::Triangle
se_core::Trig
se_core::Tuple2A generic 2 element tuple that is represented by point x,y coordinates
se_core::Tuple3A 3 element tuple that is represented by x,y and z coordinates
se_core::Tuple4A generic 4 element tuple that is represented by x,y,z and w coordinates
se_core::Vector2A 2 element vector that is represented by x,y coordinates
se_core::Vector3A 3 element vector that is represented by x,y,z coordinates
se_core::Vector4A 4 element vector that is represented by x,y,z,w coordinates
se_core::ViewPoint
se_basic::Wall
se_basic::WangAreaGrid
se_basic::WangAreaGridParser
se_core::ZoneAreaComponent
se_core::ZoneAreaComponentFactory
se_core::ZoneAreaComponentParser
se_core::ZoneComponent
se_core::ZoneComponentFactory
se_core::ZoneComponentParser
se_core::ZoneManagerBase class for functionality component managers

Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:19 2007 by Doxygen version 1.3.9.1.

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