se_core::Idle Class Reference

#include <Idle.hpp>

Inheritance diagram for se_core::Idle:

se_core::Action se_core::Object List of all members.

Public Member Functions

 Idle ()
short duration (ActionComponent &performer, Parameter &parameter) const
 Number of timesteps that should pass before the action is performed.
bool isRepeating (long when, ActionComponent &performer, Parameter &parameter) const
 Should the action auto-repeat unless it has another action planned for this action channel? Returns false unless overridden.
void perform (long when, ActionComponent &performer, Parameter &parameter) const
 Perform the action.
virtual bool isContinuing (ActionComponent &performer, Parameter &parameter) const
 Should perform be called again before the action is complete? If true is returned, the action will continue even if other actions are planned for this channel in the ActionQueue.
virtual void prepare (ActionComponent &performer, Parameter &parameter) const
 Called when the action is inserted into the ActionQueue.
virtual bool doPause (ActionComponent &performer, Parameter &parameter) const
virtual void feedbackEvent (ActionComponent &performer, Parameter &parameter, int type) const
virtual void disrupt (ActionComponent &performer, Parameter &parameter) const
 Called if the action is disrupted, that is being removed from the ActionQueue without being performed.
int id () const
 Get the Object id of the object.
virtual const char * name () const
 Get the name of the Object.
int type () const
 Get the type of the Object (got_ACTION, got_THING, etc).

Static Public Member Functions

const Actionlookup (const char *name)
int hash (int type, const char *name)
 Calculate hash (object id) given object type and name.

Static Protected Member Functions

const Object_lookup (int hash)
const Object_lookup (int type, const char *name)

Constructor & Destructor Documentation

se_core::Idle::Idle  )  [inline]
 

Definition at line 31 of file Idle.hpp.


Member Function Documentation

const Object* se_core::Object::_lookup int  type,
const char *  name
[inline, static, protected, inherited]
 

Definition at line 102 of file Object.hpp.

const Object * se_core::Object::_lookup int  hash  )  [static, protected, inherited]
 

Definition at line 56 of file Object.cpp.

References se_core::ObjectRepository::get(), and se_core::CompSchema::objectRepository().

Referenced by se_core::Signal::lookup(), se_core::Script::lookup(), se_core::QuestGoal::lookup(), se_core::Cutscene::lookup(), se_core::ThingCollide::lookup(), se_core::Physics::lookup(), se_core::Ambience::lookup(), and se_core::Action::lookup().

virtual void se_core::Action::disrupt ActionComponent performer,
Parameter parameter
const [inline, virtual, inherited]
 

Called if the action is disrupted, that is being removed from the ActionQueue without being performed.

Parameters:
performer the param that performs this action
parameter parameters specifying how this action should be performed

Definition at line 102 of file Action.hpp.

Referenced by se_core::ActionComponent::disrupt().

virtual bool se_core::Action::doPause ActionComponent performer,
Parameter parameter
const [inline, virtual, inherited]
 

Definition at line 92 of file Action.hpp.

Referenced by se_core::ActionComponent::continueAction(), and se_core::ActionComponent::scheduleNextAction().

short se_core::Idle::duration ActionComponent performer,
Parameter parameter
const [inline, virtual]
 

Number of timesteps that should pass before the action is performed.

Returns 1 unless overridden.

Parameters:
performer the param that performs this action
parameter parameters specifying how this action should be performed

Reimplemented from se_core::Action.

Definition at line 32 of file Idle.hpp.

virtual void se_core::Action::feedbackEvent ActionComponent performer,
Parameter parameter,
int  type
const [inline, virtual, inherited]
 

Definition at line 93 of file Action.hpp.

Referenced by se_core::ActionComponent::castFeedbackEvent().

int se_core::Object::hash int  type,
const char *  name
[static, inherited]
 

Calculate hash (object id) given object type and name.

Definition at line 42 of file Object.cpp.

int se_core::Object::id  )  const [inline, inherited]
 

Get the Object id of the object.

Each instance of Object has a unique Object id assigned to it during construction. The id_ is a hash of the name. And will be the same every time the game is run.

Sometimes two different names can give the same hash, and id. When this occurs the name of the object must be changed.

Returns:
The unique Object instance id.

Definition at line 69 of file Object.hpp.

Referenced by se_core::ObjectRepository::add(), se_core::operator<<(), and se_core::ObjectRepository::remove().

virtual bool se_core::Action::isContinuing ActionComponent performer,
Parameter parameter
const [inline, virtual, inherited]
 

Should perform be called again before the action is complete? If true is returned, the action will continue even if other actions are planned for this channel in the ActionQueue.

Returns false unless overridden.

Parameters:
performer the param that performs this action
parameter parameters specifying how this action should be performed

Definition at line 80 of file Action.hpp.

Referenced by se_core::ActionComponent::scheduleNextAction().

bool se_core::Idle::isRepeating long  when,
ActionComponent performer,
Parameter parameter
const [inline, virtual]
 

Should the action auto-repeat unless it has another action planned for this action channel? Returns false unless overridden.

Parameters:
performer the param that performs this action
parameter parameters specifying how this action should be performed

Reimplemented from se_core::Action.

Definition at line 33 of file Idle.hpp.

const Action* se_core::Action::lookup const char *  name  )  [inline, static, inherited]
 

Definition at line 46 of file Action.hpp.

References se_core::Object::_lookup(), and se_core::got_ACTION.

virtual const char* se_core::Object::name  )  const [inline, virtual, inherited]
 

Get the name of the Object.

Returns:
The name of the Object, or 0 if is not named.

Definition at line 78 of file Object.hpp.

Referenced by se_core::operator<<(), se_core::CutsceneParser::parse(), and se_basic::Say::perform().

void se_core::Idle::perform long  when,
ActionComponent performer,
Parameter parameter
const [inline, virtual]
 

Perform the action.

Abstract method that must be overridden by subclasses.

Parameters:
performer the param that performs this action
parameter parameters specifying how this action should be performed

Implements se_core::Action.

Definition at line 36 of file Idle.hpp.

virtual void se_core::Action::prepare ActionComponent performer,
Parameter parameter
const [inline, virtual, inherited]
 

Called when the action is inserted into the ActionQueue.

Parameters:
performer the param that performs this action
parameter parameters specifying how this action should be performed

Definition at line 90 of file Action.hpp.

Referenced by se_core::ActionComponent::scheduleNextAction().

int se_core::Object::type  )  const [inline, inherited]
 

Get the type of the Object (got_ACTION, got_THING, etc).

Classes subclassing game objects should have a type enumerated in the enum ObjectType. The subclass is itself responsible for reporting the type during construction, and a whole subclass hierarchy may share the same type (like Action and its subclasses, Script and its subclasses, etc).

Returns:
The type of the game object.

Definition at line 91 of file Object.hpp.

Referenced by se_core::operator<<().


The documentation for this class was generated from the following file:

Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:26 2007 by Doxygen version 1.3.9.1.

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