ActionComponent.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef ActionComponent_hpp
00023 #define ActionComponent_hpp
00024 
00025 #include "sim_action.hpp"
00026 #include "comp/Component.hpp"
00027 #include "comp/Composite.hpp"
00028 #include "../sim.hpp"
00029 #include "Action.hpp"
00030 #include "ActionQueue.hpp"
00031 #include "ActionAndParameter.hpp"
00032 #include "ActionFeed.hpp"
00033 
00034 namespace se_core {
00035 
00041     class _SeCoreExport ActionComponent : public Component {
00042     public:
00043         typedef ComponentPtr<ActionComponent, sct_ACTION> Ptr;
00044 
00047         ActionComponent(Composite* owner);
00048 
00050         ~ActionComponent();
00051 
00058         void planAction(short channel, const Action& action, const Parameter* parameter = 0) const;
00059         void planAction(short channel, const ActionAndParameter& action) const;
00060         void planActionIfNone(short channel, const ActionAndParameter& action) const;
00061 
00068         void clearPlannedAction(short channel) const;
00069 
00075         void disrupt();
00076 
00079         void resume();
00080 
00086         bool disrupt(short channel);
00087 
00090         void unpause(short channel);
00091 
00098         void scheduleForDestruction();
00099 
00100         void resetActionFeed() {
00101             feed_ = 0;
00102         }
00103 
00104         enum { fb_UNDEFINED, fb_SPEECH_FINISHED, fb_USER_DEFINED };
00105         void castFeedbackEvent(int type);
00106         void setActionFeed(ActionFeed* feed);
00107 
00108         void setActive(bool state);
00109         void setScriptActive(bool state);
00110 
00111     protected:
00112         friend class ActionQueue;
00113 
00114         void cleanup();
00115 
00120         inline void perform(long when, short channel);
00121 
00132         inline void scheduleNextAction(long when, short channel);
00133 
00138         unsigned short actionSchedule(short channel) { return presentActionScheduledComplete_[channel]; }
00139 
00140         // Helper function for planAction and scheduleNextAction(long when, short channel);
00141         void continueAction(long when, short channel);
00142         void scheduleNextAction(short channel);
00143 
00146         void nextScriptAction(short channel);
00147 
00148     protected:
00149         mutable ActionAndParameter presentAction_[CHANNEL_COUNT];
00150         mutable ActionAndParameter plannedAction_[CHANNEL_COUNT];
00151 
00152         mutable unsigned short presentActionScheduledComplete_[CHANNEL_COUNT];
00153 
00154 
00155         ActionFeed* feed_;
00156 
00157     protected:
00158     };
00159 
00160 
00161     inline void ActionComponent
00162     ::perform(long when, short channel) {
00163         const Action* a = presentAction_[channel].action();
00164         Parameter& p = presentAction_[channel].parameter();
00165         a->perform(when, *this, p);
00166     }
00167 
00168 
00169     inline void ActionComponent
00170     ::scheduleNextAction(long when, short channel) {
00171         if(!isActive() || isDead()) {
00172             presentAction_[ channel ].resetAction();
00173             return;
00174         }
00175         
00176         ActionAndParameter& aap = presentAction_[channel];
00177         if(aap.isDisrupted()) {
00178             aap.resetAction();
00179             aap.setDisrupted(false);
00180             return;
00181         }
00182 
00183         if(aap.hasAction() && aap.action()->isContinuing(*this, aap.parameter())) {
00184             continueAction(when, channel);
00185             return;
00186         }
00187 
00188         if(!plannedAction_[channel].hasAction()) {
00189             nextScriptAction(channel);
00190         }
00191 
00192         // No action planned?
00193         if(aap.hasAction() && !plannedAction_[channel].hasAction()) {
00194             // Is present action repeating (until another is planned)?
00195             //ActionAndParameter& aap = presentAction_[channel];
00196             if(aap.action()->isRepeating(when, *this, aap.parameter())) {
00197                 // If, yeah - plan to do present action again
00198                 plannedAction_[channel] = presentAction_[channel];
00199             }
00200             else {
00201                 // Or not, present action is complete
00202                 presentAction_[channel].resetAction();
00203             }
00204         }
00205 
00206         // Still no action planned? Then we are finished
00207         if(!plannedAction_[channel].hasAction()) {
00208             return;
00209         }
00210 
00211         // Put planned action into action queue
00212         scheduleNextAction(channel);
00213     }
00214 
00215 }
00216 
00217 #endif

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