Script.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef Script_hpp
00023 #define Script_hpp
00024 
00025 #include "sim_script.hpp"
00026 #include "comp/Object.hpp"
00027 #include "sim/sim.hpp"
00028 #include "../action/sim_action.hpp"
00029 #include "../thing/sim_thing.hpp"
00030 #include "util/type/util_type.hpp"
00031 
00032 namespace se_core {
00034     class _SeCoreExport ScriptData {
00035     public:
00036         ScriptData();
00037         virtual ~ScriptData();
00038 
00039     public:
00040         DebugExec(static int refCount);
00041     };
00042 
00043 
00050     class _SeCoreExport Script : public Object {
00051     public:
00052         static const Script* lookup(const char* name) {
00053             return static_cast<const Script*>(_lookup(got_SCRIPT, name));
00054         }
00055 
00056         Script(const char* name);
00057         virtual ~Script();
00058         virtual ScriptData* init(const ScriptComponent& performer) const { return 0; }
00059         virtual void reinit(const ScriptComponent& performer, ScriptData* sd) const {}
00060         virtual void reinitPop(const ScriptComponent& performer, ScriptData* sd, const char* fromScript) const {}
00061         virtual void touched(const ScriptComponent& performer, ScriptData* sd, void* param) const {}
00062         void release(ScriptData* &sd) const { delete sd; sd = 0; }
00063         virtual void nextAction(const ScriptComponent& performer, int channel, ScriptData* sd, ActionAndParameter& out) const;
00064         virtual const Action* nextAction(const ScriptComponent& performer, int channel, ScriptData* sd, Parameter& out) const { return 0; }
00065 
00066         enum { fb_SPEECH_FINISHED };
00067         virtual void feedbackEvent(const ScriptComponent& performer, ScriptData* sd, int type) const {}
00068 
00073         virtual bool isStacker() const { return true; }
00074         virtual bool isTransparent() const { return false; }
00075 
00076     private:
00077         String nameString_; // For proper destruction of name strings
00078     };
00079 
00080 }
00081 
00082 #endif

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