00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef Script_hpp 00023 #define Script_hpp 00024 00025 #include "sim_script.hpp" 00026 #include "comp/Object.hpp" 00027 #include "sim/sim.hpp" 00028 #include "../action/sim_action.hpp" 00029 #include "../thing/sim_thing.hpp" 00030 #include "util/type/util_type.hpp" 00031 00032 namespace se_core { 00034 class _SeCoreExport ScriptData { 00035 public: 00036 ScriptData(); 00037 virtual ~ScriptData(); 00038 00039 public: 00040 DebugExec(static int refCount); 00041 }; 00042 00043 00050 class _SeCoreExport Script : public Object { 00051 public: 00052 static const Script* lookup(const char* name) { 00053 return static_cast<const Script*>(_lookup(got_SCRIPT, name)); 00054 } 00055 00056 Script(const char* name); 00057 virtual ~Script(); 00058 virtual ScriptData* init(const ScriptComponent& performer) const { return 0; } 00059 virtual void reinit(const ScriptComponent& performer, ScriptData* sd) const {} 00060 virtual void reinitPop(const ScriptComponent& performer, ScriptData* sd, const char* fromScript) const {} 00061 virtual void touched(const ScriptComponent& performer, ScriptData* sd, void* param) const {} 00062 void release(ScriptData* &sd) const { delete sd; sd = 0; } 00063 virtual void nextAction(const ScriptComponent& performer, int channel, ScriptData* sd, ActionAndParameter& out) const; 00064 virtual const Action* nextAction(const ScriptComponent& performer, int channel, ScriptData* sd, Parameter& out) const { return 0; } 00065 00066 enum { fb_SPEECH_FINISHED }; 00067 virtual void feedbackEvent(const ScriptComponent& performer, ScriptData* sd, int type) const {} 00068 00073 virtual bool isStacker() const { return true; } 00074 virtual bool isTransparent() const { return false; } 00075 00076 private: 00077 String nameString_; // For proper destruction of name strings 00078 }; 00079 00080 } 00081 00082 #endif
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