00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef Cutscene_hpp 00023 #define Cutscene_hpp 00024 00025 #include "sim_script.hpp" 00026 #include "comp/Object.hpp" 00027 #include "comp/list/ObjectList.hpp" 00028 #include "../stat/sim_stat.hpp" 00029 #include "../area/sim_area.hpp" 00030 #include "../thing/sim_thing.hpp" 00031 #include "../../util/type/util_type.hpp" 00032 #include "sim/sim.hpp" 00033 00034 namespace se_core { 00035 class _SeCoreExport Cutscene : public Object { 00036 public: 00037 static const Cutscene* lookup(const char* name) { 00038 return static_cast<const Cutscene*>(_lookup(got_CUTSCENE, name)); 00039 } 00040 00041 enum MultiSimObjectType { 00042 MGO_BEFORE = 0, MGO_AFTER, MGO_COUNT 00043 }; 00044 00045 Cutscene(String* name); 00046 virtual ~Cutscene(); 00047 void setQuestGoal(const QuestGoal* questGoal) { questGoal_ = questGoal; } 00048 const QuestGoal* questGoal() { return questGoal_; } 00049 void setScripts(const Area& area, Actor& performer, Actor* scriptTarget = 0); 00050 void setSingleScript(ShowingCutscene* showingCutscene, Actor& actor); 00051 ObjectList& beforeTheseGoals() { return before_; } 00052 ObjectList& afterTheseGoals() { return after_; } 00053 const ObjectList& beforeTheseGoals() const { return before_; } 00054 const ObjectList& afterTheseGoals() const { return after_; } 00055 00056 private: 00057 ObjectList before_; 00058 ObjectList after_; 00059 const QuestGoal* questGoal_; 00060 String* nameString_; // For proper destruction of name strings 00061 }; 00062 00063 } 00064 00065 #endif
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