#include <TimelineScript.hpp>
Inheritance diagram for se_core::TimelineScript:
Public Types | |
enum | { fb_SPEECH_FINISHED } |
Public Member Functions | |
TimelineScript (const char *name, int trackerPosCount=40) | |
virtual | ~TimelineScript () |
virtual const Action * | nextAction (const ScriptComponent &performer, int channel, ScriptData *sd, Parameter &out) const |
void | addAction (int trackerPos, const char *name) |
void | addAction (int trackerPos, const Action *action) |
void | addAction (int trackerPos, const Action *action, int parameter) |
void | addAction (int trackerPos, const char *name, int parameter) |
void | addAction (int trackerPos, const char *name, String *attribute) |
void | addAction (int trackerPos, const Action *action, String *attribute) |
void | addAction (int trackerPos, const Action *action, String *attribute, int parameter) |
void | addAction (int trackerPos, const char *name, String *attribute, int parameter) |
void | setZeroMode (bool state) |
virtual ScriptData * | init (const ScriptComponent &performer) const |
virtual void | reinit (const ScriptComponent &performer, ScriptData *sd) const |
virtual void | reinitPop (const ScriptComponent &performer, ScriptData *sd, const char *fromScript) const |
virtual void | touched (const ScriptComponent &performer, ScriptData *sd, void *param) const |
void | release (ScriptData *&sd) const |
virtual void | nextAction (const ScriptComponent &performer, int channel, ScriptData *sd, ActionAndParameter &out) const |
virtual void | feedbackEvent (const ScriptComponent &performer, ScriptData *sd, int type) const |
virtual bool | isStacker () const |
Should return false if the script should be popped before any is pushed on top of it. | |
virtual bool | isTransparent () const |
int | id () const |
Get the Object id of the object. | |
virtual const char * | name () const |
Get the name of the Object. | |
int | type () const |
Get the type of the Object (got_ACTION, got_THING, etc). | |
Static Public Member Functions | |
const Script * | lookup (const char *name) |
int | hash (int type, const char *name) |
Calculate hash (object id) given object type and name. | |
Static Protected Member Functions | |
const Object * | _lookup (int hash) |
const Object * | _lookup (int type, const char *name) |
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Definition at line 66 of file Script.hpp. |
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Definition at line 37 of file TimelineScript.cpp. |
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Definition at line 50 of file TimelineScript.cpp. |
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Definition at line 102 of file Object.hpp. |
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Definition at line 56 of file Object.cpp. References se_core::ObjectRepository::get(), and se_core::CompSchema::objectRepository(). Referenced by se_core::Signal::lookup(), se_core::Script::lookup(), se_core::QuestGoal::lookup(), se_core::Cutscene::lookup(), se_core::ThingCollide::lookup(), se_core::Physics::lookup(), se_core::Ambience::lookup(), and se_core::Action::lookup(). |
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Definition at line 61 of file TimelineScript.hpp. |
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Definition at line 56 of file TimelineScript.hpp. |
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Definition at line 52 of file TimelineScript.hpp. |
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Definition at line 48 of file TimelineScript.hpp. |
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Definition at line 44 of file TimelineScript.hpp. |
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Definition at line 40 of file TimelineScript.hpp. |
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Definition at line 56 of file TimelineScript.cpp. References Assert. |
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Definition at line 63 of file TimelineScript.cpp. References Assert. Referenced by se_core::CutsceneParser::readScript(). |
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Definition at line 67 of file Script.hpp. Referenced by se_core::ScriptComponent::feedbackEvent(). |
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Calculate hash (object id) given object type and name.
Definition at line 42 of file Object.cpp. |
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Get the Object id of the object. Each instance of Object has a unique Object id assigned to it during construction. The id_ is a hash of the name. And will be the same every time the game is run. Sometimes two different names can give the same hash, and id. When this occurs the name of the object must be changed.
Definition at line 69 of file Object.hpp. Referenced by se_core::ObjectRepository::add(), se_core::operator<<(), and se_core::ObjectRepository::remove(). |
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Reimplemented in se_core::CustomScript, and se_core::ReentrantScript. Definition at line 58 of file Script.hpp. Referenced by se_core::ScriptComponent::pushScript(), and se_core::ScriptComponent::setDefaultScript(). |
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Should return false if the script should be popped before any is pushed on top of it.
Definition at line 73 of file Script.hpp. |
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Definition at line 74 of file Script.hpp. |
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Definition at line 52 of file Script.hpp. References se_core::Object::_lookup(), and se_core::got_SCRIPT. |
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Get the name of the Object.
Definition at line 78 of file Object.hpp. Referenced by se_core::operator<<(), se_core::CutsceneParser::parse(), and se_basic::Say::perform(). |
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Definition at line 61 of file Script.cpp. References se_core::ActionAndParameter::parameter(), and se_core::ActionAndParameter::setAction(). |
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Reimplemented from se_core::Script. Definition at line 70 of file TimelineScript.cpp. References Assert. |
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Definition at line 59 of file Script.hpp. |
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Definition at line 60 of file Script.hpp. |
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Definition at line 62 of file Script.hpp. |
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Definition at line 68 of file TimelineScript.hpp. |
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Definition at line 61 of file Script.hpp. Referenced by se_core::ScriptComponent::touchDefault(). |
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Get the type of the Object (got_ACTION, got_THING, etc). Classes subclassing game objects should have a type enumerated in the enum ObjectType. The subclass is itself responsible for reporting the type during construction, and a whole subclass hierarchy may share the same type (like Action and its subclasses, Script and its subclasses, etc).
Definition at line 91 of file Object.hpp. Referenced by se_core::operator<<(). |
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