se_core::NodeComponent Class Reference

Container class for Objects that exists in the game world. More...

#include <NodeComponent.hpp>

Inheritance diagram for se_core::NodeComponent:

se_core::Component se_core::AreaChildComponent se_core::CollisionAreaComponent se_core::PhysicsAreaComponent se_core::PhysicsComponent se_core::RootChildComponent se_core::RootComponent se_ogre::O3dNodeComponent se_basic::NavMeshComponent se_core::CollisionComponent se_core::CutsceneComponent se_core::SignalComponent se_core::ZoneComponent se_basic::NavMeshAreaComponent se_core::CutsceneAreaComponent se_core::SignalAreaComponent se_core::SpawnAreaComponent se_core::ZoneAreaComponent se_basic::NavMeshManager se_core::ActionManager se_core::CollisionManager se_core::CutsceneManager se_core::PhysicsManager se_core::ScriptManager se_core::SignalManager se_core::SpawnManager se_core::ZoneManager se_ogre::O3dManager se_ogre::O3dAreaComponent se_ogre::O3dThingComponent List of all members.

Public Member Functions

 NodeComponent (int type, Composite *owner, const ComponentFactory *factory=0)
virtual ~NodeComponent ()
bool hasParent () const
 Does the Pos have a parent?
NodeComponentparent ()
 Get parent.
const NodeComponentparent () const
 Get parent.
void resetParent ()
 Set parent to none.
void setParent (NodeComponent &p)
NodeComponentListchildren ()
virtual const char * name () const
 By default returns name of composite, which returns name of composite factory.
Compositeowner ()
const Compositeowner () const
 Component type.
Componentcomponent (int type)
const Componentcomponent (int type) const
int type () const
const ComponentFactoryfactory ()
bool isActive ()
bool isDead () const

Protected Member Functions

void parentChanged (Composite *newParent, Composite *oldParent)
 Called by Composite.
void cleanup ()
 Called by Composite.
void addChild (NodeComponent &node)
 Add a NodeComponent as a child.
void removeChild (NodeComponent &node)
 Add a NodeComponent from the child list.
virtual void setActive (bool state)
 Called by Composite.
virtual void setDead ()
 Called by Composite.
virtual void zoneChanged (int type, Composite *newArea, Composite *oldArea)
 Called by Composite.
virtual void init ()
 Called by Composite.

Protected Attributes

NodeComponentparent_
 The parent of this position.
NodeComponentList children_
 List of child NodeComponents.
int type_
 The type of Component.
Compositeowner_
const ComponentFactoryfactory_

Friends

class Composite

Detailed Description

Container class for Objects that exists in the game world.

Definition at line 33 of file NodeComponent.hpp.


Constructor & Destructor Documentation

se_core::NodeComponent::NodeComponent int  type,
Composite owner,
const ComponentFactory factory = 0
 

Definition at line 30 of file NodeComponent.cpp.

se_core::NodeComponent::~NodeComponent  )  [virtual]
 

Definition at line 36 of file NodeComponent.cpp.


Member Function Documentation

void se_core::NodeComponent::addChild NodeComponent node  )  [protected]
 

Add a NodeComponent as a child.

Called by setParent of child.

Definition at line 60 of file NodeComponent.cpp.

Referenced by setParent().

NodeComponentList& se_core::NodeComponent::children  )  [inline]
 

Definition at line 63 of file NodeComponent.hpp.

Referenced by se_core::NodeComponentList::TreeIterator::next().

void se_core::NodeComponent::cleanup  )  [inline, protected, virtual]
 

Called by Composite.

Reimplemented from se_core::Component.

Reimplemented in se_core::RootComponent, se_core::CutsceneComponent, se_core::SignalAreaComponent, se_core::SignalComponent, se_ogre::O3dAreaComponent, se_ogre::O3dThingComponent, and se_basic::NavMeshComponent.

Definition at line 70 of file NodeComponent.hpp.

const Component* se_core::Component::component int  type  )  const [inline, inherited]
 

Definition at line 71 of file Component.hpp.

References se_core::Component::component().

Component* se_core::Component::component int  type  )  [inline, inherited]
 

Definition at line 67 of file Component.hpp.

References se_core::Composite::component().

Referenced by se_core::Component::component(), se_core::Component::ComponentPtr< T, type >::ComponentPtr(), se_ogre::O3dThingComponent::get(), se_ogre::O3dNodeComponent::get(), and se_ogre::O3dAreaComponent::get().

const ComponentFactory* se_core::Component::factory  )  [inline, inherited]
 

Definition at line 81 of file Component.hpp.

Referenced by se_core::Composite::releaseComponents().

bool se_core::NodeComponent::hasParent  )  const [inline]
 

Does the Pos have a parent?

Definition at line 41 of file NodeComponent.hpp.

void se_core::Component::init  )  [protected, virtual, inherited]
 

Called by Composite.

Reimplemented in se_core::RootComponent, se_core::SignalAreaComponent, se_ogre::O3dAreaComponent, and se_ogre::O3dThingComponent.

Definition at line 42 of file Component.cpp.

Referenced by se_core::Composite::init().

bool se_core::Component::isActive  )  [inherited]
 

Definition at line 26 of file Component.cpp.

bool se_core::Component::isDead  )  const [inherited]
 

Definition at line 31 of file Component.cpp.

Referenced by se_core::Actor::affect().

const char * se_core::Component::name  )  const [virtual, inherited]
 

By default returns name of composite, which returns name of composite factory.

Reimplemented in se_core::CutsceneAreaComponent, se_core::CutsceneComponent, se_core::CutsceneManager, se_core::CollisionAreaComponent, se_core::SignalAreaComponent, se_core::SignalComponent, se_core::SpawnAreaComponent, se_core::SpawnManager, se_core::ZoneAreaComponent, se_core::ZoneComponent, se_core::ZoneManager, se_basic::NavMeshAreaComponent, se_basic::NavMeshComponent, and se_basic::NavMeshManager.

Definition at line 21 of file Component.cpp.

Referenced by se_core::Area::addNeighbour(), se_core::DefaultTC::collide(), se_core::CoDefault::collide(), se_basic::Say::perform(), and se_ogre::SpeechBubble::speechEvent().

const Composite* se_core::Component::owner  )  const [inline, inherited]
 

Component type.

Definition at line 62 of file Component.hpp.

Composite* se_core::Component::owner  )  [inline, inherited]
 

Definition at line 54 of file Component.hpp.

Referenced by se_core::CollisionAreaComponent::_testCollisionCandidates(), se_core::CollisionAreaComponent::_testCollisionCandidates2(), se_core::HealthListeners::add(), se_core::ZoneAreaComponent::addNeighbour(), se_basic::PhTrackingCamera::affect(), se_core::HealthListeners::castHealthChangedEvent(), se_core::Component::ComponentPtr< T, type >::ComponentPtr(), se_ogre::ThingMOManager::create(), se_basic::SimpleAreaThingEncoder::encode(), se_core::SpawnComponent::get(), se_core::SignalComponent::get(), se_core::SignalAreaComponent::get(), se_core::ScriptComponent::get(), se_core::PosComponent::get(), se_core::PhysicsComponent::get(), se_core::StatComponent::get(), se_ogre::O3dThingComponent::get(), se_ogre::O3dNodeComponent::get(), se_ogre::O3dAreaComponent::get(), se_core::Pos::hasArea(), se_core::CollisionGrid::insert(), se_core::CollisionComponent::isCollideable(), se_core::ZoneComponent::name(), se_core::Component::ComponentPtr< T, type >::operator=(), se_core::DefaultTC::pop(), se_core::CoDefault::pop(), se_core::DefaultTC::popAndDie(), se_core::CoDefault::popAndDie(), se_core::CollisionAreaComponent::removeCollideable(), se_core::AreaManager::resetThings(), se_core::Actor::scheduleForDestruction(), se_core::AreaManager::setActive(), se_core::AreaManager::setInactive(), and se_ogre::O3dManager::updateStats().

const NodeComponent* se_core::NodeComponent::parent  )  const [inline]
 

Get parent.

const version.

Definition at line 52 of file NodeComponent.hpp.

NodeComponent* se_core::NodeComponent::parent  )  [inline]
 

Get parent.

Definition at line 46 of file NodeComponent.hpp.

void se_core::NodeComponent::parentChanged Composite newParent,
Composite oldParent
[protected, virtual]
 

Called by Composite.

Reimplemented from se_core::Component.

Reimplemented in se_core::AreaChildComponent.

Definition at line 74 of file NodeComponent.cpp.

References se_core::Composite::component().

void se_core::NodeComponent::removeChild NodeComponent node  )  [protected]
 

Add a NodeComponent from the child list.

Called by setParent of child.

Definition at line 68 of file NodeComponent.cpp.

void se_core::NodeComponent::resetParent  ) 
 

Set parent to none.

Parameters:
doKeepWorldCoor wether the local viewpoint should be updated to maintain the world viewpoint

Definition at line 41 of file NodeComponent.cpp.

virtual void se_core::Component::setActive bool  state  )  [inline, protected, virtual, inherited]
 

Called by Composite.

Reimplemented in se_core::RootChildComponent, se_core::ActionComponent, se_core::CutsceneAreaComponent, se_core::PhysicsAreaComponent, se_core::CollisionAreaComponent, se_core::ScriptComponent, se_core::SignalAreaComponent, se_core::SpawnAreaComponent, se_core::ZoneAreaComponent, se_client::CameraComponent, se_client::PlayerComponent, se_ogre::O3dAreaComponent, se_ogre::O3dThingComponent, and se_basic::NavMeshAreaComponent.

Definition at line 93 of file Component.hpp.

Referenced by se_core::Composite::setActive().

virtual void se_core::Component::setDead  )  [inline, protected, virtual, inherited]
 

Called by Composite.

Reimplemented in se_core::SignalComponent, and se_core::SpawnComponent.

Definition at line 97 of file Component.hpp.

Referenced by se_core::Composite::scheduleForDestruction().

void se_core::NodeComponent::setParent NodeComponent p  ) 
 

Definition at line 50 of file NodeComponent.cpp.

References addChild().

int se_core::Component::type  )  const [inline, inherited]
 

Definition at line 76 of file Component.hpp.

Referenced by se_core::Composite::component().

void se_core::Component::zoneChanged int  type,
Composite newArea,
Composite oldArea
[protected, virtual, inherited]
 

Called by Composite.

Reimplemented in se_core::AreaChildComponent, se_core::CollisionComponent, and se_core::SignalComponent.

Definition at line 37 of file Component.cpp.

Referenced by se_core::Composite::zoneChanged().


Friends And Related Function Documentation

friend class Composite [friend, inherited]
 

Definition at line 89 of file Component.hpp.


Member Data Documentation

NodeComponentList se_core::NodeComponent::children_ [protected]
 

List of child NodeComponents.

Definition at line 92 of file NodeComponent.hpp.

const ComponentFactory* se_core::Component::factory_ [protected, inherited]
 

Definition at line 120 of file Component.hpp.

Composite* se_core::Component::owner_ [protected, inherited]
 

Definition at line 118 of file Component.hpp.

NodeComponent* se_core::NodeComponent::parent_ [protected]
 

The parent of this position.

Definition at line 89 of file NodeComponent.hpp.

int se_core::Component::type_ [protected, inherited]
 

The type of Component.

Definition at line 117 of file Component.hpp.


The documentation for this class was generated from the following files:

Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:23 2007 by Doxygen version 1.3.9.1.

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