00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef engine_physics_SignalAreaComponent_hpp 00023 #define engine_physics_SignalAreaComponent_hpp 00024 00025 #include "comp/node/RootChildComponent.hpp" 00026 #include "../react/CollisionGrid.hpp" 00027 #include "../react/sim_react.hpp" 00028 #include "../pos/PosComponent.hpp" 00029 00030 namespace se_core { 00031 class _SeCoreExport SignalAreaComponent : public RootChildComponent { 00032 public: 00033 typedef ComponentPtr<SignalAreaComponent, sct_SIGNAL> Ptr; 00034 00037 static SignalAreaComponent* get(Composite& composite) { 00038 SignalAreaComponent* c = static_cast<SignalAreaComponent*>(composite.component(se_core::sct_SIGNAL)); 00039 return c; 00040 } 00041 00042 static const SignalAreaComponent* get(const Composite& composite) { 00043 const SignalAreaComponent* c = static_cast<const SignalAreaComponent*>(composite.component(se_core::sct_SIGNAL)); 00044 return c; 00045 } 00046 00047 static SignalAreaComponent* get(Component& component) { 00048 SignalAreaComponent* c = static_cast<SignalAreaComponent*>(component.owner()->component(se_core::sct_SIGNAL)); 00049 return c; 00050 } 00051 00052 00053 SignalAreaComponent(Composite* owner); 00054 ~SignalAreaComponent(); 00055 00056 const char* name() const { return "SignalArea"; } 00057 00058 void setSignalActive(int id, bool state); 00059 void initSignalActive(int id, bool state); 00060 00061 void propagate(); 00062 void propagate(int id, bool state); 00063 void setActive(bool state); 00064 00065 void init(); 00066 void cleanup(); 00067 00068 private: 00069 static const int MAX_SIGNALS = 32; 00070 unsigned long changed_; 00071 int inactiveSignals_[MAX_SIGNALS]; 00072 }; 00073 } 00074 00075 #endif
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