CollisionComponent.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef engine_physics_CollisionComponent_hpp
00023 #define engine_physics_CollisionComponent_hpp
00024 
00025 #include "sim_react.hpp"
00026 #include "ThingCollide.hpp"
00027 #include "comp/Component.hpp"
00028 #include "comp/Composite.hpp"
00029 #include "comp/node/AreaChildComponent.hpp"
00030 #include "../physics/Move.hpp"
00031 #include "../area/sim_area.hpp"
00032 #include "../custom/sim_custom.hpp"
00033 #include "../stat/sim_stat.hpp"
00034 #include "../thing/sim_thing.hpp"
00035 #include "../pos/PosComponent.hpp"
00036 #include "ContactInfo.hpp"
00037 
00038 namespace se_core {
00039     class _SeCoreExport CollisionComponent : public AreaChildComponent {
00040     public:
00041         typedef ComponentPtr<CollisionComponent, sct_COLLISION> Ptr;
00042 
00045         CollisionComponent(Composite* owner, const ComponentFactory* factory);
00046         ~CollisionComponent();
00047 
00048         int tag() const;
00049         int substance() const {
00050             return substance_;
00051         }
00052         void setSubstance(int s) {
00053             substance_ = s;
00054         }
00055         void setDoObstructView(bool f) {
00056             doObstructView_ = f;
00057         }
00058         bool shouldIgnore(const CollisionComponent& cc) const;
00059         void resetIgnore() {
00060             ignore_ = 0;
00061         }
00062         void setIgnore(const CollisionComponent& cc) {
00063             ignore_ = &cc;
00064         }
00065 
00066 
00069         bool isCollideable() const {
00070             return isCollideable_ && !owner()->isDead();
00071         }
00072 
00078         void setCollideable(bool isCollideable);
00079 
00080 
00081         PosComponent& posComponent() {
00082             return *posComponent_;
00083         }
00084 
00085         const PosComponent& posComponent() const {
00086             return *posComponent_;
00087         }
00088 
00089         void setCollide(const ThingCollide* collide) {
00090             collide_ = collide; 
00091         }
00092 
00093 
00094         inline bool pushThing(ContactInfo& pusher, ContactInfo& target) {
00095             if(!collide_)
00096                 return false;
00097 
00098             return collide_->collide(pusher, target);
00099         }
00100 
00101 
00102         bool isPusher() const {
00103             return collide_ != 0;
00104         }
00105 
00106         bool didGeometryCollide(const CollisionComponent& other) const;
00107         bool doesGeometryCollide(const CollisionComponent& other) const;
00108         scale_t whenDoesGeometryCollide(const CollisionComponent& other) const;
00109 
00110         void zoneChanged(int zoneType, Composite* newArea, Composite* oldArea);
00111 
00112         const BoundingBox& areaCovered() const { return areaCovered_; }
00113         void updateAreaCovered();
00114         void move();
00115 
00116         enum GeomType { geom_CYLINDER, geom_LONG_CYLINDER };
00117 
00118         enum GeomType geometryType() const {
00119             BoundingBox& b = posComponent_->nextPos().bounds_;
00120             if(b.minX_ == b.minZ_ && b.maxX_ == b.maxZ_)
00121                 return geom_CYLINDER;
00122             return geom_LONG_CYLINDER;
00123         }
00124 
00125         coor_t bouncePoint(const Point3& c, const Point3& testPoint, Point3& dest) const;
00126         coor_t bouncePoint(scale_t alpha, const Point3& testPoint, Point3& dest) const;
00127         coor_t bouncePoints(scale_t alpha, const CollisionComponent& other, Point3& d1, Point3& d2) const;
00128         coor_t bouncePoints(const Point3& o1, const Point3& o2, Point3& d1, Point3& d2) const;
00129 
00130         coor_t penetration(const CollisionComponent& other) const;
00131 
00132         bool doObstructView() const;
00133 
00134     private:
00135         PosComponent* posComponent_;
00136         BoundingBox areaCovered_;
00137         int substance_;
00138 
00143         bool isCollideable_, doObstructView_;
00144         const ThingCollide* collide_;
00145 
00146         const CollisionComponent* ignore_;
00147 
00148         enum GeomType geometryType_;
00149         Point3 p1_, p2_;
00150         coor_t radius_;
00151     };
00152 }
00153 
00154 #endif

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