O3dNodeComponent.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef O3dNodeComponent_hpp
00023 #define O3dNodeComponent_hpp
00024 
00025 #include "O3dPre.hpp"
00026 #include "comp/node/NodeComponent.hpp"
00027 
00028 namespace se_ogre {
00029     class _SeOgreExport O3dNodeComponent  : public se_core::NodeComponent {
00030     public:
00031 
00032         O3dNodeComponent(int type, se_core::Composite* owner, const se_core::ComponentFactory* factory);
00033         ~O3dNodeComponent();
00034 
00035         typedef ComponentPtr<O3dNodeComponent, se_core::sct_RENDER> Ptr;
00036 
00037         static O3dNodeComponent* get(se_core::Composite* composite) {
00038             Assert(composite);
00039             O3dNodeComponent* c = static_cast<O3dNodeComponent*>(composite->component(se_core::sct_RENDER));
00040             return c;
00041         }
00042 
00043         static O3dNodeComponent* get(se_core::Composite& composite) {
00044             O3dNodeComponent* c = static_cast<O3dNodeComponent*>(composite.component(se_core::sct_RENDER));
00045             return c;
00046         }
00047 
00048         static O3dNodeComponent* get(se_core::Component& component) {
00049             O3dNodeComponent* c = static_cast<O3dNodeComponent*>(component.owner()->component(se_core::sct_RENDER));
00050             return c;
00051         }
00052 
00053         Ogre::SceneNode* node() {
00054             return node_;
00055         }
00056 
00057     protected:
00058         Ogre::SceneNode* node_;
00059     };
00060 }
00061 
00062 #endif

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