#include <CutsceneManager.hpp>
Inheritance diagram for se_core::CutsceneManager:
Public Member Functions | |
CutsceneManager () | |
Construct CutsceneManager. | |
virtual | ~CutsceneManager () |
Destructor. | |
const char * | name () const |
By default returns name of composite, which returns name of composite factory. | |
void | step (long when) |
void | initGame () |
void | cleanupGame () |
virtual void | init () |
Called by Composite. | |
virtual void | cleanup () |
Called by Composite. | |
bool | hasParent () const |
Does the Pos have a parent? | |
NodeComponent * | parent () |
Get parent. | |
const NodeComponent * | parent () const |
Get parent. | |
void | resetParent () |
Set parent to none. | |
void | setParent (NodeComponent &p) |
NodeComponentList & | children () |
Composite * | owner () |
const Composite * | owner () const |
Component type. | |
Component * | component (int type) |
const Component * | component (int type) const |
int | type () const |
const ComponentFactory * | factory () |
bool | isActive () |
bool | isDead () const |
Static Public Member Functions | |
CutsceneManager & | singleton () |
Composite & | activeRoot () |
Composite & | inactiveRoot () |
Protected Member Functions | |
void | parentChanged (Composite *newParent, Composite *oldParent) |
Called by Composite. | |
void | addChild (NodeComponent &node) |
Add a NodeComponent as a child. | |
void | removeChild (NodeComponent &node) |
Add a NodeComponent from the child list. | |
virtual void | setActive (bool state) |
Called by Composite. | |
virtual void | setDead () |
Called by Composite. | |
virtual void | zoneChanged (int type, Composite *newArea, Composite *oldArea) |
Called by Composite. | |
Protected Attributes | |
NodeComponent * | parent_ |
The parent of this position. | |
NodeComponentList | children_ |
List of child NodeComponents. | |
int | type_ |
The type of Component. | |
Composite * | owner_ |
const ComponentFactory * | factory_ |
Friends | |
class | Composite |
Definition at line 34 of file CutsceneManager.hpp.
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Construct CutsceneManager.
Definition at line 33 of file CutsceneManager.cpp. References se_core::sct_CUTSCENE. |
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Destructor.
Definition at line 38 of file CutsceneManager.cpp. |
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Definition at line 13 of file RootComponent.cpp. References se_core::CompSchema::activeRoot(). |
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Add a NodeComponent as a child. Called by setParent of child. Definition at line 60 of file NodeComponent.cpp. Referenced by se_core::NodeComponent::setParent(). |
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Definition at line 63 of file NodeComponent.hpp. Referenced by se_core::NodeComponentList::TreeIterator::next(). |
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Called by Composite.
Reimplemented from se_core::NodeComponent. Definition at line 58 of file RootComponent.hpp. Referenced by se_core::SimEngine::cleanupGame(). |
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Reimplemented from se_core::RootComponent. Definition at line 67 of file CutsceneManager.cpp. |
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Definition at line 71 of file Component.hpp. References se_core::Component::component(). |
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Definition at line 67 of file Component.hpp. References se_core::Composite::component(). Referenced by se_core::Component::component(), se_core::Component::ComponentPtr< T, type >::ComponentPtr(), se_ogre::O3dThingComponent::get(), se_ogre::O3dNodeComponent::get(), and se_ogre::O3dAreaComponent::get(). |
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Definition at line 81 of file Component.hpp. Referenced by se_core::Composite::releaseComponents(). |
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Does the Pos have a parent?
Definition at line 41 of file NodeComponent.hpp. |
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Definition at line 19 of file RootComponent.cpp. References se_core::CompSchema::inactiveRoot(). |
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Called by Composite.
Reimplemented from se_core::Component. Definition at line 55 of file RootComponent.hpp. |
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Reimplemented from se_core::RootComponent. Definition at line 62 of file CutsceneManager.cpp. |
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Definition at line 26 of file Component.cpp. |
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Definition at line 31 of file Component.cpp. Referenced by se_core::Actor::affect(). |
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By default returns name of composite, which returns name of composite factory.
Reimplemented from se_core::Component. Definition at line 47 of file CutsceneManager.hpp. |
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Component type.
Definition at line 62 of file Component.hpp. |
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Get parent. const version. Definition at line 52 of file NodeComponent.hpp. |
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Get parent.
Definition at line 46 of file NodeComponent.hpp. |
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Called by Composite.
Reimplemented from se_core::Component. Reimplemented in se_core::AreaChildComponent. Definition at line 74 of file NodeComponent.cpp. References se_core::Composite::component(). |
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Add a NodeComponent from the child list. Called by setParent of child. Definition at line 68 of file NodeComponent.cpp. |
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Set parent to none.
Definition at line 41 of file NodeComponent.cpp. |
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Called by Composite.
Reimplemented in se_core::SignalComponent, and se_core::SpawnComponent. Definition at line 97 of file Component.hpp. Referenced by se_core::Composite::scheduleForDestruction(). |
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Definition at line 50 of file NodeComponent.cpp. References se_core::NodeComponent::addChild(). |
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Definition at line 43 of file CutsceneManager.cpp. |
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Implements se_core::RootComponent. Definition at line 50 of file CutsceneManager.cpp. |
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Definition at line 76 of file Component.hpp. Referenced by se_core::Composite::component(). |
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Called by Composite.
Reimplemented in se_core::AreaChildComponent, se_core::CollisionComponent, and se_core::SignalComponent. Definition at line 37 of file Component.cpp. Referenced by se_core::Composite::zoneChanged(). |
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Definition at line 89 of file Component.hpp. |
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List of child NodeComponents.
Definition at line 92 of file NodeComponent.hpp. |
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Definition at line 120 of file Component.hpp. |
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Definition at line 118 of file Component.hpp. |
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The parent of this position.
Definition at line 89 of file NodeComponent.hpp. |
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The type of Component.
Definition at line 117 of file Component.hpp. |
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