CutsceneManager.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "CutsceneManager.hpp"
00023 #include "CutsceneAreaComponent.hpp"
00024 #include "CutsceneComponent.hpp"
00025 #include "sim/schema/SimSchema.hpp"
00026 #include "comp/list/NodeComponentList.hpp"
00027 #include "util/error/Log.hpp"
00028 
00029 using namespace se_core;
00030 
00031 namespace se_core {
00032     CutsceneManager
00033     ::CutsceneManager()
00034         : RootComponent(sct_CUTSCENE) {
00035     }
00036 
00037     CutsceneManager
00038     ::~CutsceneManager() {
00039     }
00040 
00041 
00042     CutsceneManager&  CutsceneManager
00043     ::singleton() {
00044         static CutsceneManager instance;
00045         return instance;
00046     }
00047 
00048 
00049     void CutsceneManager
00050     ::step(long when) {
00051         /*
00052         NodeComponentList::Iterator it(children_);
00053         while(it.hasNext()) {
00054             CutsceneAreaComponent& c = static_cast<CutsceneAreaComponent&>(it.next());
00055             //c.propagate();
00056         }
00057         */
00058     }
00059 
00060 
00061     void CutsceneManager
00062     ::initGame() {
00063     }
00064 
00065 
00066     void CutsceneManager
00067     ::cleanupGame() {
00068     }
00069 
00070 }

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