00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "CutsceneManager.hpp" 00023 #include "CutsceneAreaComponent.hpp" 00024 #include "CutsceneComponent.hpp" 00025 #include "sim/schema/SimSchema.hpp" 00026 #include "comp/list/NodeComponentList.hpp" 00027 #include "util/error/Log.hpp" 00028 00029 using namespace se_core; 00030 00031 namespace se_core { 00032 CutsceneManager 00033 ::CutsceneManager() 00034 : RootComponent(sct_CUTSCENE) { 00035 } 00036 00037 CutsceneManager 00038 ::~CutsceneManager() { 00039 } 00040 00041 00042 CutsceneManager& CutsceneManager 00043 ::singleton() { 00044 static CutsceneManager instance; 00045 return instance; 00046 } 00047 00048 00049 void CutsceneManager 00050 ::step(long when) { 00051 /* 00052 NodeComponentList::Iterator it(children_); 00053 while(it.hasNext()) { 00054 CutsceneAreaComponent& c = static_cast<CutsceneAreaComponent&>(it.next()); 00055 //c.propagate(); 00056 } 00057 */ 00058 } 00059 00060 00061 void CutsceneManager 00062 ::initGame() { 00063 } 00064 00065 00066 void CutsceneManager 00067 ::cleanupGame() { 00068 } 00069 00070 }
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