00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef CutsceneManager_hpp 00023 #define CutsceneManager_hpp 00024 00025 #include "sim/sim.hpp" 00026 #include "comp/node/RootComponent.hpp" 00027 00028 00029 namespace se_core { 00030 00034 class _SeCoreExport CutsceneManager : public RootComponent { 00035 public: 00039 CutsceneManager(); 00040 00041 00045 virtual ~CutsceneManager(); 00046 00047 const char* name() const { return "CutsceneManager"; } 00048 00049 00050 void step(long when); 00051 00052 void initGame(); 00053 void cleanupGame(); 00054 00055 static CutsceneManager& singleton(); 00056 }; 00057 00058 } 00059 00060 #endif
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