SpawnComponent.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef SpawnComponent_hpp
00023 #define SpawnComponent_hpp
00024 
00025 #include "comp/Component.hpp"
00026 #include "comp/Composite.hpp"
00027 #include "../sim.hpp"
00028 #include "../pos/PosComponent.hpp"
00029 #include "util/type/all.hpp"
00030 #include "util/vecmath/util_vecmath.hpp"
00031 
00032 namespace se_core {
00033     class _SeCoreExport SpawnComponent : public Component {
00034     public:
00035         typedef ComponentPtr<SpawnComponent, sct_SPAWN> Ptr;
00036 
00037         SpawnComponent(Composite* owner, PosComponent* pos);
00038         SpawnComponent(Composite* owner, const ComponentFactory* factory);
00039         virtual ~SpawnComponent();
00040 
00041         static SpawnComponent* get(Composite& composite) {
00042             SpawnComponent* c = static_cast<SpawnComponent*>(composite.component(se_core::sct_SPAWN));
00043             return c;
00044         }
00045 
00046         static const SpawnComponent* get(const Composite& composite) {
00047             const SpawnComponent* c = static_cast<const SpawnComponent*>(composite.component(se_core::sct_SPAWN));
00048             return c;
00049         }
00050 
00051         static SpawnComponent* get(Component& component) {
00052             SpawnComponent* c = static_cast<SpawnComponent*>(component.owner()->component(se_core::sct_SPAWN));
00053             return c;
00054         }
00055 
00056         static const SpawnComponent* get(const Component& component) {
00057             const SpawnComponent* c = static_cast<const SpawnComponent*>(component.owner()->component(se_core::sct_SPAWN));
00058             return c;
00059         }
00060 
00061 
00062         void cleanup();
00063 
00070         Composite* spawner() const;
00071 
00072         Composite* spawn(const char* name, int spawnPointId, long deniedTsMask = 0);
00073         void incSpawnCount() { ++spawnCount_; }
00074         void decSpawnCount() { --spawnCount_; }
00075         int spawnCount() const { return spawnCount_; }
00076 
00082         void setSpawnPoints(int count, const ViewPoint* const* spawnPoints);
00083 
00088         const ViewPoint* spawnPoint(short id) const;
00089         bool hasSpawnPoint(short id) const;
00090         int spawnPointCount() const {
00091             return spawnPointCount_;
00092         }
00093 
00094         void setSpawner(Composite* spawner);
00095         void resetSpawner();
00096 
00097         virtual void setDead();
00098 
00099     protected:
00100         PosComponent* pos_;
00101 
00113         Composite::RefPtr spawner_;
00114 
00115         int spawnCount_;
00116 
00117 
00119         int spawnPointCount_;
00120 
00122         const ViewPoint* const* spawnPoints_;
00123     };
00124 
00125 }
00126 
00127 #endif

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