00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef SignalComponent_hpp 00023 #define SignalComponent_hpp 00024 00025 #include "Signal.hpp" 00026 #include "comp/node/AreaChildComponent.hpp" 00027 #include "comp/Composite.hpp" 00028 #include "../action/ActionComponent.hpp" 00029 #include "../action/ActionFeed.hpp" 00030 #include "../action/sim_action.hpp" 00031 #include "../thing/sim_thing.hpp" 00032 #include "util/type/all.hpp" 00033 00034 namespace se_core { 00035 class _SeCoreExport SignalComponent : public AreaChildComponent { 00036 public: 00037 typedef ComponentPtr<SignalComponent, sct_SIGNAL> Ptr; 00038 00039 SignalComponent(Composite* owner, const ComponentFactory* factory = 0); 00040 virtual ~SignalComponent(); 00041 const char* name() const { return "Signal"; } 00042 00043 static SignalComponent* get(Composite& composite) { 00044 SignalComponent* c = static_cast<SignalComponent*>(composite.component(se_core::sct_SIGNAL)); 00045 return c; 00046 } 00047 00048 static SignalComponent* get(Component& component) { 00049 SignalComponent* c = static_cast<SignalComponent*>(component.owner()->component(se_core::sct_SIGNAL)); 00050 return c; 00051 } 00052 00053 void setSendId(int id) { 00054 sendId_ = id; 00055 } 00056 00057 void setRecieveId(int id, const Signal* signal) { 00058 recieveMask_ = (1 << id); 00059 signal_ = signal; 00060 } 00061 00062 void setDead(); 00063 00064 bool send(bool state); 00065 long sentAge() const; 00066 void recieve(int id, bool state); 00067 void zoneChanged(int type, Composite* newArea, Composite* oldArea); 00068 bool isOn() const { 00069 return sendState_; 00070 } 00071 00072 00073 protected: 00074 void cleanup(); 00075 00076 bool sendState_; 00077 int sendId_; 00078 long sentWhen_; 00079 unsigned long recieveMask_; 00080 const Signal* signal_; 00081 }; 00082 00083 00084 } 00085 00086 #endif
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