#include <Ambience.hpp>
Inheritance diagram for se_core::Ambience:
Public Member Functions | |
Ambience (const char *name) | |
virtual void | musicEndedEvent (SoundCentral &soundCentral) const =0 |
virtual void | musicStoppedEvent (SoundCentral &soundCentral) const =0 |
int | id () const |
Get the Object id of the object. | |
virtual const char * | name () const |
Get the name of the Object. | |
int | type () const |
Get the type of the Object (got_ACTION, got_THING, etc). | |
Static Public Member Functions | |
const Ambience * | lookup (const char *name) |
int | hash (int type, const char *name) |
Calculate hash (object id) given object type and name. | |
Static Protected Member Functions | |
const Object * | _lookup (int hash) |
const Object * | _lookup (int type, const char *name) |
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Definition at line 33 of file Ambience.hpp. References se_core::got_AMBIENCE. |
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Definition at line 102 of file Object.hpp. |
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Definition at line 56 of file Object.cpp. References se_core::ObjectRepository::get(), and se_core::CompSchema::objectRepository(). Referenced by se_core::Signal::lookup(), se_core::Script::lookup(), se_core::QuestGoal::lookup(), se_core::Cutscene::lookup(), se_core::ThingCollide::lookup(), se_core::Physics::lookup(), lookup(), and se_core::Action::lookup(). |
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Calculate hash (object id) given object type and name.
Definition at line 42 of file Object.cpp. |
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Get the Object id of the object. Each instance of Object has a unique Object id assigned to it during construction. The id_ is a hash of the name. And will be the same every time the game is run. Sometimes two different names can give the same hash, and id. When this occurs the name of the object must be changed.
Definition at line 69 of file Object.hpp. Referenced by se_core::ObjectRepository::add(), se_core::operator<<(), and se_core::ObjectRepository::remove(). |
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Definition at line 35 of file Ambience.hpp. References se_core::Object::_lookup(), and se_core::got_AMBIENCE. |
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Get the name of the Object.
Definition at line 78 of file Object.hpp. Referenced by se_core::operator<<(), se_core::CutsceneParser::parse(), and se_basic::Say::perform(). |
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Get the type of the Object (got_ACTION, got_THING, etc). Classes subclassing game objects should have a type enumerated in the enum ObjectType. The subclass is itself responsible for reporting the type during construction, and a whole subclass hierarchy may share the same type (like Action and its subclasses, Script and its subclasses, etc).
Definition at line 91 of file Object.hpp. Referenced by se_core::operator<<(). |
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