se_core::SpawnManager Member List

This is the complete list of members for se_core::SpawnManager, including all inherited members.

activeRoot()se_core::RootComponent [static]
addChild(NodeComponent &node)se_core::NodeComponent [protected]
addFactory(CompositeFactory *factory)se_core::SpawnManager
children()se_core::NodeComponent [inline]
children_se_core::NodeComponent [protected]
cleanup()se_core::RootComponent [inline, virtual]
cleanupGame()se_core::SpawnManager [virtual]
Component(int type, Composite *owner, const ComponentFactory *factory=0)se_core::Component
component(int type)se_core::Component [inline]
component(int type) const se_core::Component [inline]
Composite classse_core::Component [friend]
create(const char *name)se_core::SpawnManager
factory(const char *name)se_core::SpawnManager
se_core::RootComponent::factory()se_core::Component [inline]
factory_se_core::Component [protected]
hasParent() const se_core::NodeComponent [inline]
inactiveRoot()se_core::RootComponent [static]
init()se_core::RootComponent [inline, virtual]
initGame()se_core::SpawnManager [virtual]
isActive()se_core::Component
isDead() const se_core::Component
name() const se_core::SpawnManager [inline, virtual]
neutraliseDestructions()se_core::SpawnManager
NodeComponent(int type, Composite *owner, const ComponentFactory *factory=0)se_core::NodeComponent
owner()se_core::Component [inline]
owner() const se_core::Component [inline]
owner_se_core::Component [protected]
parent()se_core::NodeComponent [inline]
parent() const se_core::NodeComponent [inline]
parent_se_core::NodeComponent [protected]
parentChanged(Composite *newParent, Composite *oldParent)se_core::NodeComponent [protected, virtual]
performDestructions()se_core::SpawnManager
removeChild(NodeComponent &node)se_core::NodeComponent [protected]
reset()se_core::SpawnManager
resetAll()se_core::SpawnManager
resetParent()se_core::NodeComponent
RootComponent(int type)se_core::RootComponent
scheduleForDestruction(Composite &thing)se_core::SpawnManager
setActive(bool state)se_core::Component [inline, protected, virtual]
setDead()se_core::Component [inline, protected, virtual]
setParent(NodeComponent &p)se_core::NodeComponent
singleton()se_core::SpawnManager [static]
SpawnManager()se_core::SpawnManager
step(long when)se_core::SpawnManager [virtual]
type() const se_core::Component [inline]
type_se_core::Component [protected]
zoneChanged(int type, Composite *newArea, Composite *oldArea)se_core::Component [protected, virtual]
~Component()se_core::Component [virtual]
~NodeComponent()se_core::NodeComponent [virtual]
~RootComponent()se_core::RootComponent [inline, virtual]
~SpawnManager()se_core::SpawnManager [virtual]


Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:28 2007 by Doxygen version 1.3.9.1.

SourceForge.net Logo