#include "O3dPre.hpp"
#include "O3dSchema.hpp"
#include "o3d/system/O3dClock.hpp"
#include "o3d/RenderEngine.hpp"
#include "o3d/area/O3dManager.hpp"
#include "o3d/event/RenderEventListeners.hpp"
#include "o3d/thing/ThingMOManager.hpp"
#include "o3d/widget/SpeechBubble.hpp"
#include "o3d/io/all.hpp"
#include "o3d/input/InputManager.hpp"
#include "o3d/input/Console.hpp"
#include "o3d/area/O3dAreaComponentFactory.hpp"
#include "o3d/area/O3dAreaComponent.hpp"
#include "io/schema/IoSchema.hpp"
#include "sim/InitListener.hpp"
#include "sim/InitListeners.hpp"
#include "sim/SimEngine.hpp"
#include "sim/SimListeners.hpp"
#include "util/task/TaskList.hpp"
#include "io/stream/FileManager.hpp"
#include "sim/area/AreaManager.hpp"
#include "sim/area/Area.hpp"
#include "sim/zone/ZoneAreaComponent.hpp"
#include "sim/pos/PosComponent.hpp"
#include "sim/pos/Pos.hpp"
#include <OgreRoot.h>
#include <OgreOverlayManager.h>
#include <OgreRenderWindow.h>
Go to the source code of this file.
Namespaces | |
namespace | se_ogre |
namespace | se_ogre::O3dSchema |
Classes | |
struct | se_ogre::O3dSchema::AutoInit |
Functions | |
InputManager & | inputManager () |
Manager for input event listeners. | |
RenderEventListeners & | renderEventListeners () |
void | touch () |
Force linking of dependencies. | |
Variables | |
ThingMOManager | thingMOManager |
Manager that maintins bindings between SagaEngine things and their representation in Ogre. | |
RaySceneQuery * | raySceneQuery = 0 |
se_core::TaskList | taskList |
Ogre::Root * | root = 0 |
The Ogre::Root singleton. | |
Ogre::SceneManager * | sceneManager = 0 |
The Ogre::SceneManager singleton. | |
O3dManager * | worldManager = 0 |
The manager object that controls what ogre should render. | |
Ogre::Root * | ogreRoot = 0 |
Ogre::Camera * | playerCamera = 0 |
Ogre::RenderWindow * | window = 0 |
SpeechBubble * | speechBubble = 0 |
RenderEngine * | renderEngine = 0 |
Console * | console = 0 |
float | gameClock = 0 |
se_ogre::O3dSchema::AutoInit | autoInit |
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Force linking of dependencies.
Definition at line 324 of file O3dSchema.cpp. References se_core::IoSchema::touch(), and se_core::SimSchema::touch(). |
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Definition at line 77 of file O3dSchema.cpp. |
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Definition at line 84 of file O3dSchema.cpp. |
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Definition at line 66 of file O3dSchema.cpp. |
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Definition at line 67 of file O3dSchema.cpp. |
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Definition at line 60 of file O3dSchema.cpp. |
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Definition at line 71 of file O3dSchema.cpp. |
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The Ogre::Root singleton.
Definition at line 63 of file O3dSchema.cpp. |
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The Ogre::SceneManager singleton.
Definition at line 64 of file O3dSchema.cpp. |
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Definition at line 70 of file O3dSchema.cpp. Referenced by se_ogre::O3dSchema::AutoInit::cleanupLevelEvent(), and se_ogre::O3dSchema::AutoInit::initLevelEvent(). |
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Definition at line 61 of file O3dSchema.cpp. |
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Manager that maintins bindings between SagaEngine things and their representation in Ogre.
Definition at line 58 of file O3dSchema.cpp. |
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Definition at line 68 of file O3dSchema.cpp. |
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The manager object that controls what ogre should render.
Definition at line 65 of file O3dSchema.cpp. |
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