FileManager.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef io_fs_FileManager_hpp
00023 #define io_fs_FileManager_hpp
00024 
00025 #include "io_stream.hpp"
00026 #include "util/type/String.hpp"
00027 
00028 namespace se_core {
00038     class _SeCoreExport FileManager {
00039     public:
00040         FileManager();
00041         virtual ~FileManager();
00042         virtual void init(const char** files) {}
00043         virtual void cleanup() {}
00044 
00045         virtual bool addFileIfExists(const char* filename) = 0;
00046 
00047         virtual InputStream* open(const char* filename) = 0;
00048         virtual void close(InputStream*& is) = 0;
00049 
00050         virtual OutputStream* openOutput(const char* filename) = 0;
00051         virtual void closeOutput(OutputStream*& is) = 0;
00052 
00053         void load(const char* filename);
00054         void save(const char* filename);
00055         virtual bool exists(const char* filename) const = 0;
00056 
00061         void loadDirectory(const char* directory);
00062 
00068         void loadBatch(const char* batchFilename);
00069 
00070         virtual int fileCount() const = 0;
00071         virtual const char* filename(int index) const = 0;
00072 
00073     private:
00074     };
00075 }
00076 
00077 #endif

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