00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef ZoneAreaComponent_hpp 00023 #define ZoneAreaComponent_hpp 00024 00025 #include "comp/comp.hpp" 00026 #include "comp/node/RootChildComponent.hpp" 00027 #include "comp/list/ComponentList.hpp" 00028 #include "util/vecmath/util_vecmath.hpp" 00029 #include "sim/sim.hpp" 00030 #include "Exit.hpp" 00031 00032 00033 namespace se_core { 00034 class _SeCoreExport Page { 00035 public: 00036 int x_, y_, z_, w_; 00037 00038 Page() {} 00039 Page(int x, int y, int z, int w) : x_(x), y_(y), z_(z), w_(w) {} 00040 Page(const Page& p1, const Page& p2) 00041 : x_(p1.x_ - p2.x_), y_(p1.y_ - p2.y_), z_(p1.z_ - p2.z_), w_(p1.w_ - p2.w_) { 00042 } 00043 00044 00045 void set(int x, int y, int z, int w) { 00046 x_ = x; 00047 y_ = y; 00048 z_ = z; 00049 w_ = w; 00050 } 00051 00052 00053 void sub(const Page& p1, const Page& p2) { 00054 x_ = p1.x_ - p2.x_; 00055 y_ = p1.y_ - p2.y_; 00056 z_ = p1.z_ - p2.z_; 00057 w_ = p1.w_ - p2.w_; 00058 } 00059 00060 00061 bool isNeighbourOffset() const { 00062 return (x_ >= -1 && x_ <= 1 00063 && y_ >= -1 && y_ <= 1 00064 && z_ >= -1 && z_ <= 1 00065 && w_ == 0); 00066 } 00067 00068 00069 void clampToNeighbourOffset(const Page& rel) { 00070 x_ = rel.x_; 00071 y_ = rel.y_; 00072 z_ = rel.z_; 00073 w_ = rel.w_; 00074 00075 if(x_ < -1) x_ = -1; 00076 if(x_ > 1) x_ = 1; 00077 00078 if(y_ < -1) z_ = -1; 00079 if(y_ > 1) z_ = 1; 00080 00081 if(z_ < -1) z_ = -1; 00082 if(z_ > 1) z_ = 1; 00083 } 00084 }; 00085 00086 00087 class _SeCoreExport ZoneAreaComponent : public RootChildComponent { 00088 public: 00089 typedef ComponentPtr<ZoneAreaComponent, sct_ZONE> Ptr; 00090 00091 00092 00095 ZoneAreaComponent(Composite* owner, const ComponentFactory* factory = 0); 00096 ~ZoneAreaComponent(); 00097 void setActive(bool state); 00098 00099 const char* name() const { return "ZoneArea"; } 00100 00101 void offset(const ZoneAreaComponent& other, Page& dest) const; 00102 bool offset(const ZoneAreaComponent& other, const Vector3& size, Vector3& dest) const; 00103 00104 Page& page() { return page_; } 00105 const Page& page() const { return page_; } 00106 00107 bool addNeighbour(ZoneAreaComponent& other); 00108 int neighbourIndex(const Page& rel) const; 00109 ZoneAreaComponent* neighbour(int relX, int relY, int relZ); 00110 const ZoneAreaComponent* neighbour(int relX, int relY, int relZ) const; 00111 00112 void addLink(ZoneAreaComponent& link); 00113 ComponentList& links() { return links_; } 00114 void setExits(Exit* exits, int count); 00115 Exit& exit(int id); 00116 const Exit& exit(int id) const; 00117 int exitCount() const { return exitCount_; } 00118 00119 protected: 00120 friend class ZoneAreaComponentFactory; 00121 00122 Page page_; 00123 ComponentList links_; 00124 static const int MAX_NEIGHBOURS = 3 * 3 * 3; 00125 ZoneAreaComponent* neighbours_[ MAX_NEIGHBOURS ]; 00126 int exitCount_; 00127 Exit* exits_; 00128 }; 00129 } 00130 00131 #endif
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