00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "InputHandler.hpp" 00023 #include "InputManager.hpp" 00024 #include "o3d/schema/use.hpp" 00025 00026 00027 namespace se_ogre { 00028 00029 InputHandler 00030 ::InputHandler(const char* name) { 00031 name_ = name; 00032 O3dSchema::inputManager().add(this); 00033 } 00034 00035 InputHandler 00036 ::~InputHandler() { 00037 O3dSchema::inputManager().remove(this); 00038 } 00039 00040 00041 bool InputHandler 00042 ::isShiftDown() const { 00043 return (O3dSchema::inputManager().isShiftDown()); 00044 } 00045 00046 bool InputHandler 00047 ::isAltDown() const { 00048 return (O3dSchema::inputManager().isAltDown()); 00049 } 00050 00051 bool InputHandler 00052 ::isControlDown() const { 00053 return (O3dSchema::inputManager().isControlDown()); 00054 } 00055 00056 bool InputHandler 00057 ::isWinDown() const { 00058 return (O3dSchema::inputManager().isWinDown()); 00059 } 00060 00061 bool InputHandler 00062 ::hasFocus() { 00063 return (O3dSchema::inputManager().active() == this); 00064 } 00065 00066 void InputHandler 00067 ::grabFocus() { 00068 if(hasFocus()) return; 00069 O3dSchema::inputManager().push(this); 00070 } 00071 00072 00073 void InputHandler 00074 ::loseFocus() { 00075 AssertFatal(O3dSchema::inputManager().active() == this, "Hasn't got focus: " << name()); 00076 O3dSchema::inputManager().pop(); 00077 } 00078 00079 InputHandler* InputHandler 00080 ::below() { 00081 return O3dSchema::inputManager().below(); 00082 } 00083 00084 const char* InputHandler 00085 ::name() { 00086 return name_; 00087 } 00088 00089 } 00090
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