InputHandler.cpp

Go to the documentation of this file.
00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "InputHandler.hpp"
00023 #include "InputManager.hpp"
00024 #include "o3d/schema/use.hpp"
00025 
00026 
00027 namespace se_ogre {
00028 
00029     InputHandler
00030     ::InputHandler(const char* name) {
00031         name_ = name;
00032         O3dSchema::inputManager().add(this);
00033     }
00034 
00035     InputHandler
00036     ::~InputHandler() {
00037         O3dSchema::inputManager().remove(this);
00038     }
00039 
00040 
00041     bool InputHandler
00042     ::isShiftDown() const {
00043         return (O3dSchema::inputManager().isShiftDown());
00044     }
00045 
00046     bool InputHandler
00047     ::isAltDown() const {
00048         return (O3dSchema::inputManager().isAltDown());
00049     }
00050 
00051     bool InputHandler
00052     ::isControlDown() const {
00053         return (O3dSchema::inputManager().isControlDown());
00054     }
00055 
00056     bool InputHandler
00057     ::isWinDown() const {
00058         return (O3dSchema::inputManager().isWinDown());
00059     }
00060 
00061     bool InputHandler
00062     ::hasFocus() {
00063         return (O3dSchema::inputManager().active() == this);
00064     }
00065 
00066     void InputHandler
00067     ::grabFocus() {
00068         if(hasFocus()) return;
00069         O3dSchema::inputManager().push(this);
00070     }
00071 
00072 
00073     void InputHandler
00074     ::loseFocus() {
00075         AssertFatal(O3dSchema::inputManager().active() == this, "Hasn't got focus: " << name());
00076         O3dSchema::inputManager().pop();
00077     }
00078 
00079     InputHandler* InputHandler
00080     ::below() {
00081         return O3dSchema::inputManager().below();
00082     }
00083 
00084     const char* InputHandler
00085     ::name() {
00086         return name_;
00087     }
00088 
00089 }
00090 

Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:05 2007 by Doxygen version 1.3.9.1.

SourceForge.net Logo