#include "ClientSchema.hpp"
#include "../event/ClientListeners.hpp"
#include "../io/all.hpp"
#include "../lang/Phrase.hpp"
#include "sim/InitListeners.hpp"
#include "sim/InitListener.hpp"
#include "sim/schema/SimSchema.hpp"
#include "sim/thing/Actor.hpp"
#include "client/thing/PlayerComponent.hpp"
#include "sim/pos/PosComponent.hpp"
#include "io/schema/IoSchema.hpp"
#include "util/system/util_system.hpp"
Go to the source code of this file.
Namespaces | |
namespace | se_client |
namespace | se_client::ClientSchema |
Classes | |
struct | se_client::ClientSchema::AutoInit |
Functions | |
Phrase & | phrases () |
void | touch () |
Force linking of dependencies. | |
Variables | |
ClientListeners | clientListeners |
Manager for client listeners. | |
Phrase * | phrases_ = 0 |
Look up dictionary that contains phrases in several languages. | |
PlayerComponent * | playerX |
The current player object. | |
PosComponent * | player |
A camera object (actor) that can float free of the player object. | |
PosComponent * | floatingCamera |
A camera object (actor) that can float free of the player object. | |
PosComponent * | camera = 0 |
The object that the camera is attached to. | |
se_client::ClientSchema::AutoInit | autoInit |
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Definition at line 42 of file ClientSchema.cpp. References Assert, and se_client::ClientSchema::phrases_. Referenced by se_client::LanguageParser::parse(), and se_ogre::SpeechBubble::translate(). |
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Force linking of dependencies.
Definition at line 108 of file ClientSchema.cpp. References se_core::IoSchema::touch(), and se_core::SimSchema::touch(). |
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The object that the camera is attached to. Probably the player or the floatingCamera Definition at line 50 of file ClientSchema.cpp. |
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Manager for client listeners.
Definition at line 40 of file ClientSchema.cpp. |
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A camera object (actor) that can float free of the player object.
Definition at line 49 of file ClientSchema.cpp. |
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Look up dictionary that contains phrases in several languages.
Definition at line 41 of file ClientSchema.cpp. Referenced by se_client::ClientSchema::AutoInit::initEngineEvent(), and se_client::ClientSchema::phrases(). |
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A camera object (actor) that can float free of the player object.
Definition at line 48 of file ClientSchema.cpp. |
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The current player object.
Definition at line 47 of file ClientSchema.cpp. |
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