#include "ClientSchema.hpp"#include "../event/ClientListeners.hpp"#include "../io/all.hpp"#include "../lang/Phrase.hpp"#include "sim/InitListeners.hpp"#include "sim/InitListener.hpp"#include "sim/schema/SimSchema.hpp"#include "sim/thing/Actor.hpp"#include "client/thing/PlayerComponent.hpp"#include "sim/pos/PosComponent.hpp"#include "io/schema/IoSchema.hpp"#include "util/system/util_system.hpp"Go to the source code of this file.
Namespaces | |
| namespace | se_client |
| namespace | se_client::ClientSchema |
Classes | |
| struct | se_client::ClientSchema::AutoInit |
Functions | |
| Phrase & | phrases () |
| void | touch () |
| Force linking of dependencies. | |
Variables | |
| ClientListeners | clientListeners |
| Manager for client listeners. | |
| Phrase * | phrases_ = 0 |
| Look up dictionary that contains phrases in several languages. | |
| PlayerComponent * | playerX |
| The current player object. | |
| PosComponent * | player |
| A camera object (actor) that can float free of the player object. | |
| PosComponent * | floatingCamera |
| A camera object (actor) that can float free of the player object. | |
| PosComponent * | camera = 0 |
| The object that the camera is attached to. | |
| se_client::ClientSchema::AutoInit | autoInit |
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Definition at line 42 of file ClientSchema.cpp. References Assert, and se_client::ClientSchema::phrases_. Referenced by se_client::LanguageParser::parse(), and se_ogre::SpeechBubble::translate(). |
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Force linking of dependencies.
Definition at line 108 of file ClientSchema.cpp. References se_core::IoSchema::touch(), and se_core::SimSchema::touch(). |
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The object that the camera is attached to. Probably the player or the floatingCamera Definition at line 50 of file ClientSchema.cpp. |
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Manager for client listeners.
Definition at line 40 of file ClientSchema.cpp. |
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A camera object (actor) that can float free of the player object.
Definition at line 49 of file ClientSchema.cpp. |
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Look up dictionary that contains phrases in several languages.
Definition at line 41 of file ClientSchema.cpp. Referenced by se_client::ClientSchema::AutoInit::initEngineEvent(), and se_client::ClientSchema::phrases(). |
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A camera object (actor) that can float free of the player object.
Definition at line 48 of file ClientSchema.cpp. |
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The current player object.
Definition at line 47 of file ClientSchema.cpp. |
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