se_client::ClientSchema Namespace Reference

Global objects that are useful for client applications. More...


Classes

struct  se_client::ClientSchema::AutoInit

Functions

Phrasephrases ()
void touch ()
 Force linking of dependencies.

Variables

ClientListeners clientListeners
 Manager for client listeners.
Phrasephrases_ = 0
 Look up dictionary that contains phrases in several languages.
PlayerComponentplayerX
 The current player object.
PosComponentplayer
 A camera object (actor) that can float free of the player object.
PosComponentfloatingCamera
 A camera object (actor) that can float free of the player object.
PosComponentcamera = 0
 The object that the camera is attached to.
se_client::ClientSchema::AutoInit autoInit


Detailed Description

Global objects that are useful for client applications.


Function Documentation

_SeClientExport Phrase & se_client::ClientSchema::phrases  ) 
 

Definition at line 42 of file ClientSchema.cpp.

References Assert, and phrases_.

Referenced by se_client::LanguageParser::parse(), and se_ogre::SpeechBubble::translate().

void _SeClientExport se_client::ClientSchema::touch  ) 
 

Force linking of dependencies.

Definition at line 108 of file ClientSchema.cpp.

References se_core::IoSchema::touch(), and se_core::SimSchema::touch().


Variable Documentation

se_client::ClientSchema::AutoInit se_client::ClientSchema::autoInit
 

_SeClientExport se_core::PosComponent * se_client::ClientSchema::camera = 0
 

The object that the camera is attached to.

Probably the player or the floatingCamera

Definition at line 50 of file ClientSchema.cpp.

_SeClientExport ClientListeners se_client::ClientSchema::clientListeners
 

Manager for client listeners.

Definition at line 40 of file ClientSchema.cpp.

_SeClientExport se_core::PosComponent * se_client::ClientSchema::floatingCamera
 

A camera object (actor) that can float free of the player object.

Definition at line 49 of file ClientSchema.cpp.

_SeClientExport Phrase * se_client::ClientSchema::phrases_ = 0
 

Look up dictionary that contains phrases in several languages.

Definition at line 41 of file ClientSchema.cpp.

Referenced by se_client::ClientSchema::AutoInit::initEngineEvent(), and phrases().

_SeClientExport se_core::PosComponent * se_client::ClientSchema::player
 

A camera object (actor) that can float free of the player object.

Definition at line 48 of file ClientSchema.cpp.

_SeClientExport PlayerComponent * se_client::ClientSchema::playerX
 

The current player object.

Definition at line 47 of file ClientSchema.cpp.


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