00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef PlayerComponent_hpp 00023 #define PlayerComponent_hpp 00024 00025 #include "comp/Component.hpp" 00026 #include "comp/Composite.hpp" 00027 #include "sim/pos/PosComponent.hpp" 00028 #include "sim/action/ActionComponent.hpp" 00029 #include "sim/action/Action.hpp" 00030 #include "sim/action/ActionAndParameter.hpp" 00031 #include "sim/action/sim_action.hpp" 00032 #include "sim/thing/sim_thing.hpp" 00033 #include "util/type/all.hpp" 00034 00035 namespace se_client { 00036 class _SeCoreExport PlayerComponent : public se_core::Component { 00037 public: 00038 typedef se_core::Component::ComponentPtr<PlayerComponent, se_core::sct_PLAYER> Ptr; 00039 00040 PlayerComponent(se_core::Composite* owner); 00041 virtual ~PlayerComponent(); 00042 00043 void setActive(bool state); 00044 void zoneChanged(int zoneType, se_core::Composite* newArea, se_core::Composite* oldArea); 00045 00046 bool die(bool didWin); 00047 bool didWin() { return didWin_; } 00048 long deathAge(); 00049 bool isControlsActive() const { 00050 return isControlsActive_; 00051 } 00052 void setControlsActive(bool f) { 00053 isControlsActive_ = f; 00054 } 00055 00056 00057 protected: 00058 // Sibling shortcut 00059 bool didWin_, isControlsActive_; 00060 se_core::ActionComponent* actionComponent_; 00061 se_core::PosComponent* posComponent_; 00062 00063 se_core::ViewPoint lastEntrance_; 00064 00065 mutable se_core::ActionAndParameter defaultMovementAction_; 00066 mutable se_core::ActionAndParameter defaultTurnAction_; 00067 long deadWhen_; 00068 }; 00069 00070 } 00071 00072 #endif
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