PlayerComponent.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef PlayerComponent_hpp
00023 #define PlayerComponent_hpp
00024 
00025 #include "comp/Component.hpp"
00026 #include "comp/Composite.hpp"
00027 #include "sim/pos/PosComponent.hpp"
00028 #include "sim/action/ActionComponent.hpp"
00029 #include "sim/action/Action.hpp"
00030 #include "sim/action/ActionAndParameter.hpp"
00031 #include "sim/action/sim_action.hpp"
00032 #include "sim/thing/sim_thing.hpp"
00033 #include "util/type/all.hpp"
00034 
00035 namespace se_client {
00036     class _SeCoreExport PlayerComponent : public se_core::Component {
00037     public:
00038         typedef se_core::Component::ComponentPtr<PlayerComponent, se_core::sct_PLAYER> Ptr;
00039 
00040         PlayerComponent(se_core::Composite* owner);
00041         virtual ~PlayerComponent();
00042 
00043         void setActive(bool state);
00044         void zoneChanged(int zoneType, se_core::Composite* newArea, se_core::Composite* oldArea);
00045 
00046         bool die(bool didWin);
00047         bool didWin() { return didWin_; }
00048         long deathAge();
00049         bool isControlsActive() const {
00050             return isControlsActive_;
00051         }
00052         void setControlsActive(bool f) {
00053             isControlsActive_ = f;
00054         }
00055 
00056 
00057     protected:
00058         // Sibling shortcut
00059         bool didWin_, isControlsActive_;
00060         se_core::ActionComponent* actionComponent_;
00061         se_core::PosComponent* posComponent_;
00062 
00063         se_core::ViewPoint lastEntrance_;
00064 
00065         mutable se_core::ActionAndParameter defaultMovementAction_;
00066         mutable se_core::ActionAndParameter defaultTurnAction_;
00067         long deadWhen_;
00068     };
00069 
00070 }
00071 
00072 #endif

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