Area.cpp File Reference

#include "Area.hpp"
#include "AreaManager.hpp"
#include "util/error/all.hpp"
#include "util/math/all.hpp"
#include "util/system/util_system.hpp"
#include "util/type/all.hpp"
#include "util/vecmath/all.hpp"
#include "sim/all.hpp"
#include "sim/action/all.hpp"
#include "sim/config/all.hpp"
#include "sim/react/ThingCollide.hpp"
#include "sim/schema/all.hpp"
#include "sim/script/all.hpp"
#include "sim/stat/all.hpp"
#include "sim/thing/all.hpp"
#include "sim/pos/PosComponent.hpp"
#include "comp/list/CompositeList.hpp"
#include "comp/list/ComponentList.hpp"
#include "../physics/PhysicsAreaComponent.hpp"
#include "../react/CollisionAreaComponent.hpp"
#include "../signal/SignalAreaComponent.hpp"
#include "../spawn/SpawnAreaComponent.hpp"
#include "../spawn/SpawnManager.hpp"
#include "../zone/ZoneAreaComponent.hpp"
#include <cstdio>
#include <cstring>

Go to the source code of this file.

Namespaces

namespace  se_core

Defines

#define abs(n)   (((n) < 0) ? (-(n)) : (n))


Define Documentation

#define abs  )     (((n) < 0) ? (-(n)) : (n))
 

Definition at line 51 of file Area.cpp.

Referenced by se_core::Vector3::angle(), se_core::Vector2::angle(), se_core::BrayT::diff(), se_core::Point4::distanceL1(), se_core::Point3::distanceL1(), se_core::Point2::distanceL1(), se_core::Tuple4::epsilonEquals(), se_core::Tuple3::epsilonEquals(), se_core::Tuple2::epsilonEquals(), se_core::Euler3::epsilonEquals(), se_core::AxisAngle4::epsilonEquals(), se_core::PhysicsUtil::heightXZScaler(), se_core::QuatT::scale(), se_core::Quat4::slerp(), se_basic::NavMesh::slideAngle(), se_core::Perlin::tileMod(), se_core::Area::touchedTerrain(), se_core::BrayT::towards(), se_basic::NavMesh::wallAngle(), se_core::Point3::xzDistanceLinf(), and se_core::Point3::yDistance().


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