SpawnAreaComponent.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef SpawnAreaComponent_hpp
00023 #define SpawnAreaComponent_hpp
00024 
00025 #include "sim/sim.hpp"
00026 #include "sim/pos/sim_pos.hpp"
00027 #include "comp/Composite.hpp"
00028 #include "comp/node/RootChildComponent.hpp"
00029 #include "comp/list/CompositeList.hpp"
00030 #include "util/vecmath/Vector3.hpp"
00031 #include "util/vecmath/ViewPoint.hpp"
00032 
00033 
00034 namespace se_core {
00035     class _SeCoreExport SpawnAreaComponent : public RootChildComponent {
00036     public:
00037         typedef ComponentPtr<SpawnAreaComponent, sct_SPAWN> Ptr;
00038         
00041         SpawnAreaComponent(Composite* owner, const ComponentFactory* factory = 0);
00042         ~SpawnAreaComponent();
00043         void setActive(bool state);
00044         void flipSpawns(void);
00045         Composite* spawn(const char* thingName, const ViewPoint& vp, PosComponent* parent = 0);
00046 
00052         void setSpawnPoints(int count, const ViewPoint* const* spawnPoints);
00053 
00058         const ViewPoint* spawnPoint(short id) const;
00059         int spawnPointCount() const {
00060             return spawnPointCount_;
00061         }
00062 
00063 
00064         const char* name() const { return "SpawnArea"; }
00065 
00066     protected:
00067         friend class SpawnAreaComponentFactory;
00068 
00070         CompositeList newSpawns_;
00071 
00073         int spawnPointCount_;
00074 
00076         const ViewPoint* const* spawnPoints_;
00077     };
00078 }
00079 
00080 #endif

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