CollisionAreaComponent.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef engine_physics_CollisionAreaComponent_hpp
00023 #define engine_physics_CollisionAreaComponent_hpp
00024 
00025 #include "comp/node/NodeComponent.hpp"
00026 #include "CollisionGrid.hpp"
00027 #include "CollisionComponent.hpp"
00028 #include "ContactInfo.hpp"
00029 #include "AreaEdge.hpp"
00030 #include "../area/Area.hpp"
00031 
00032 namespace se_core {
00033     class _SeCoreExport Contact {
00034     public:
00035         ContactInfo ci1_;
00036         ContactInfo ci2_;
00037         coor_t radSum_;
00038 
00039         bool doesGeometryCollide() const {
00040             bool res = (ci1_.bouncePoint_.xzDistanceSquared(ci1_.bouncePoint_) < radSum_ * radSum_);
00041             return res;
00042         }
00043     };
00044 
00045 
00046     class _SeCoreExport CollisionAreaComponent : public NodeComponent {
00047     public:
00048         typedef ComponentPtr<CollisionAreaComponent, sct_COLLISION> Ptr;
00049 
00052         CollisionAreaComponent(Composite* owner);
00053         ~CollisionAreaComponent();
00054 
00055         const char* name() const { return "CollisionArea"; }
00056 
00057         CollisionGrid* collisionGrid() {
00058             return collisionGrid_; 
00059         }
00060 
00061         AreaEdge& areaEdge() {
00062             return *areaEdge_;
00063         }
00064         const AreaEdge& areaEdge() const {
00065             return *areaEdge_;
00066         }
00067 
00068         void setActive(bool state);
00069 
00070         void addCollideable(CollisionComponent& cc);
00071         void removeCollideable(CollisionComponent& cc);
00072 
00073         void getContactList(Contact* list, short& count, int maxCollisions);
00074         coor_t farthestLineOfSight(const Point3& fromPoint, const Point3& toPoint) const;
00075         short _collisionCandidates(CollisionComponent *cc, const int MAX_THINGS, CollisionComponent *candidates[]);
00076         short _collisionCandidates2(CollisionComponent *cc, const int MAX_THINGS, CollisionComponent *candidates[]);
00077         void _testCollisionCandidates(CollisionComponent *cc, short candidateCount, CollisionComponent *candidates[], int maxCollisions, Contact *list, short& count);
00078         void _testCollisionCandidates2(CollisionComponent *cc, short candidateCount, CollisionComponent *candidates[], int maxCollisions, Contact *list, short& count);
00079 
00080     private:
00087         void setCollisionGrid(CollisionGrid* grid);
00088         void resetCollisionGrid();
00089 
00090 
00091         CollisionGrid* collisionGrid_;
00092         AreaEdge* areaEdge_;
00093     };
00094 
00095 }
00096 
00097 
00098 #endif
00099 

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