00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef engine_physics_PhysicsAreaComponent_hpp 00023 #define engine_physics_PhysicsAreaComponent_hpp 00024 00025 #include "Physics.hpp" 00026 #include "comp/node/NodeComponent.hpp" 00027 #include "../react/CollisionGrid.hpp" 00028 #include "../react/sim_react.hpp" 00029 #include "../area/Area.hpp" 00030 #include "../pos/PosComponent.hpp" 00031 00032 namespace se_core { 00033 class _SeCoreExport PhysicsAreaComponent : public NodeComponent { 00034 public: 00037 PhysicsAreaComponent(Composite* owner, CollisionAreaComponent* cac); 00038 ~PhysicsAreaComponent(); 00039 00040 00041 int performChildPhysics(PhysicsComponent** movers); 00042 00043 void flipChildren(); 00044 void affectChildren(); 00045 00046 void setActive(bool state); 00047 00048 private: 00053 friend class PhysicsManager; 00054 PhysicsComponent** movers_; 00055 00056 CollisionAreaComponent* collisionAreaComponent_; 00057 00059 short moverCount_; 00060 }; 00061 } 00062 00063 #endif
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