#include "CollisionAreaComponent.hpp"
#include "CollisionManager.hpp"
#include "CollisionComponent.hpp"
#include "../schema/SimSchema.hpp"
#include "util/error/Log.hpp"
#include "util/bounds/BoundingBox.hpp"
#include "../thing/Actor.hpp"
#include "../zone/ZoneAreaComponent.hpp"
#include "../pos/PosComponent.hpp"
#include <cstdlib>
Go to the source code of this file.
Namespaces | |
namespace | se_core |
Functions | |
bool | _testCollision (CollisionComponent &cc1, CollisionComponent &cc2) |
bool | _testCollision2 (CollisionComponent &cc1, CollisionComponent &cc2) |
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cc1.isDead() && !cc2.isDead(); Definition at line 137 of file CollisionAreaComponent.cpp. References se_core::CollisionComponent::areaCovered(), se_core::CollisionComponent::doesGeometryCollide(), se_core::BoundingBox::isTouching(), and se_core::CollisionComponent::shouldIgnore(). Referenced by se_core::CollisionAreaComponent::_testCollisionCandidates(), and se_core::CollisionAreaComponent::_testCollisionCandidates2(). |
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Definition at line 154 of file CollisionAreaComponent.cpp. References se_core::CollisionComponent::doesGeometryCollide(), and se_core::CollisionComponent::shouldIgnore(). |
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