00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef CollisionManager_hpp 00023 #define CollisionManager_hpp 00024 00025 #include "sim_react.hpp" 00026 #include "CollisionGrid.hpp" 00027 #include "../sim.hpp" 00028 #include "comp/node/RootComponent.hpp" 00029 00030 00031 namespace se_core { 00032 00036 class _SeCoreExport CollisionManager 00037 : public RootComponent { 00038 public: 00042 CollisionManager(); 00043 00044 00048 virtual ~CollisionManager(); 00049 00050 00051 void step(long when); 00052 00053 static CollisionManager& singleton(); 00054 00055 CollisionGrid* grabCollisionGrid(); 00056 void releaseCollisionGrid(CollisionGrid* g); 00057 00058 void resolveContacts(); 00059 void getContactList(); 00060 00061 void flipGodMode() { 00062 isGodModeOn_ = !isGodModeOn_; 00063 } 00064 00065 void resetGodMode() { 00066 isGodModeOn_ = false; 00067 } 00068 00069 private: 00070 static const int MAX_ACTIVE = 3 * (7 * 7 * 7); 00071 int gridCount_, gridPoolCount_; 00072 bool isGodModeOn_; 00073 CollisionGrid** collisionGrids_; 00074 CollisionGrid** gridPool_; 00075 00076 static const int MAX_CONTACTS = 1024; 00077 short contactCount_; 00078 Contact* contactList_; 00079 00080 }; 00081 00082 } 00083 00084 00085 #endif 00086
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