#include "comp/Composite.hpp"#include "../action/sim_action.hpp"#include "../physics/Move.hpp"#include "../physics/Physics.hpp"#include "../action/Action.hpp"#include "../action/ActionAndParameter.hpp"#include "../react/sim_react.hpp"#include "../react/ThingCollide.hpp"#include "../stat/sim_stat.hpp"#include "../pos/Anim.hpp"#include "../pos/Pos.hpp"#include "../pos/PosComponent.hpp"#include "util/vecmath/Point3.hpp"#include "util/type/String.hpp"#include "../script/ScriptComponent.hpp"#include "../spawn/SpawnComponent.hpp"#include "../action/ActionComponent.hpp"#include "../physics/PhysicsComponent.hpp"#include "../react/CollisionComponent.hpp"#include "../custom/StatComponent.hpp"Go to the source code of this file.
Namespaces | |
| namespace | se_core |
Classes | |
| class | se_core::Actor |
| An actor is an in-game thing that may perform Action()s. More... | |
Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:18 2007 by Doxygen version 1.3.9.1.