#include "O3dThingParser.hpp"
#include "../schema/O3dSchema.hpp"
#include "../thing/ThingMOInfo.hpp"
#include "../thing/ThingMOInfoList.hpp"
#include "../thing/O3dAnimation.hpp"
#include "../thing/O3dThingComponentFactory.hpp"
#include "../io/all.hpp"
#include "io/parse/all.hpp"
#include "io/stream/all.hpp"
#include "io/schema/IoSchema.hpp"
#include "util/type/String.hpp"
#include "util/type/TmpString.hpp"
#include "util/error/Log.hpp"
#include "sim/pos/Pos.hpp"
#include "sim/pos/Anim.hpp"
#include "sim/spawn/SpawnManager.hpp"
#include "comp/CompositeFactory.hpp"
#include <cstring>
#include <cstdio>
#include <vector>
#include <OgreEntity.h>
#include <OgreLight.h>
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