ThingMOInfo.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef o3d_thing_ThingMOInfo_hpp
00023 #define o3d_thing_ThingMOInfo_hpp
00024 
00025 #include "O3dPre.hpp"
00026 #include "o3d_thing.hpp"
00027 #include "util/type/util_type.hpp"
00028 #include "util/type/String.hpp"
00029 #include <OgreCommon.h>
00030 #include <OgreColourValue.h>
00031 
00032 namespace se_ogre {
00033     struct _SeOgreExport ThingMOInfo {
00034         ThingMOInfo();
00035         ~ThingMOInfo();
00036 
00037         // Per thing
00038         bool doScaleByRadius_;
00039 
00040         // Per movable object
00041         se_core::String movableObjectType_;
00042         Ogre::NameValuePairList params_;
00043         se_core::String defaultMaterial_;
00044 
00045         // Offset
00046         Ogre::Vector3 offset_;
00047         Ogre::Quaternion rot_;
00048 
00049         // Level of Detail
00050         float scale_;
00051         float popInSq_;
00052         float popOutSq_;
00053 
00054         O3dAnimationSet* animationChannels_;
00055         bool isStatic_;
00056 
00057         bool isShadowCaster_;
00058 
00059         void setAnimationChannels(int count);
00060         O3dAnimation* animation(int channel, int id) const;
00061         O3dAnimation* createAnimation(int channel, int id);
00062         int channelCount() const { return channelCount_; }
00063 
00064         // Light values
00065         Ogre::ColourValue diffuse_, specular_;
00066 
00067     private:
00068         int channelCount_;
00069     };
00070 
00071 }
00072 
00073 #endif
00074 

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