O3dThingComponent.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "O3dThingComponent.hpp"
00023 #include "../schema/O3dSchema.hpp"
00024 #include "ThingMO.hpp"
00025 #include "MultiO3dThingComponent.hpp"
00026 #include "util/math/ScaleT.hpp"
00027 #include "util/task/TaskList.hpp"
00028 #include <OgreSceneManager.h>
00029 
00030 using namespace se_core;
00031 using namespace se_client;
00032 
00033 namespace se_ogre {
00034 
00035     O3dThingComponent
00036     ::O3dThingComponent(Composite* owner, const se_core::ComponentFactory* factory)
00037             : O3dNodeComponent(sct_RENDER, owner, factory), Task(2, 8), parentNode_(0), isVisible_(false)
00038             , isInitialized_(false)
00039             , size_(0) {
00040     }
00041 
00042 
00043     O3dThingComponent
00044     ::~O3dThingComponent() {
00045         Assert(!isInitialized_);
00046     }
00047 
00048 
00049     void O3dThingComponent
00050 	::init() {
00051         if(isInitialized_)
00052             return;
00053         isInitialized_ = true;
00054 
00055         if(!node_) {
00056             node_ = O3dSchema::sceneManager->createSceneNode();
00057         }
00058 
00059         if(!parentNode_) {
00060             const PosComponent* a = PosComponent::Ptr(*this)->pos().area();
00061             if(!a) {
00062                 LogFatal("!");
00063                 return;
00064             }
00065             Assert(a);
00066             O3dNodeComponent::Ptr c(*a);
00067             Assert(!c.isNull());
00068             Assert(c->node());
00069             setParentNode(c->node());
00070         }
00071 
00072         O3dSchema::thingMOManager.create(this);
00073     }
00074 
00075     void O3dThingComponent
00076 	::cleanup() {
00077         clear();
00078         O3dSchema::taskList.remove(*this);
00079     }
00080 
00081 
00082     void O3dThingComponent
00083     ::clear() {
00084         if(!isInitialized_)
00085             return;
00086         isInitialized_ = false;
00087 
00088         resetParentNode();
00089 
00090         while(!moList_.isEmpty()) {
00091             ThingMO* te = &moList_.pop();
00092             O3dSchema::thingMOManager.release(te);
00093         }
00094         size_ = 0;
00095 
00096         if(O3dSchema::sceneManager) {
00097             node_->removeAndDestroyAllChildren();
00098             O3dSchema::sceneManager->destroySceneNode(node_->getName());
00099         }
00100         node_ = 0;
00101 
00102     }
00103 
00104     void O3dThingComponent
00105     ::perform() {
00106         if(!isActive() || isDead())
00107             return;
00108         init();
00109         if(parentNode_ != 0)
00110             setVisible(true);
00111     }
00112 
00113 
00114     void O3dThingComponent
00115     ::setActive(bool state) {
00116         if(state) {
00117             if(ClientSchema::player->nextPos().area() == PosComponent::get(*this)->nextPos().area()) {
00118                 this->setPriority(1);
00119                 this->setWeight(0);
00120             }
00121             else {
00122                 this->setPriority(5);
00123                 this->setWeight(2);
00124             }
00125             O3dSchema::taskList.add(*this);
00126         }
00127         else {
00128             O3dSchema::taskList.remove(*this);
00129             setVisible(false);
00130             clear();
00131         }
00132     }
00133 
00134 
00135     void O3dThingComponent
00136     ::setVisible(bool state) {
00137         if(isVisible_ == state)
00138             return;
00139 
00140         isVisible_ = state;
00141         if(isVisible_) {
00142             O3dNodeComponent* c = static_cast<O3dNodeComponent*>(parent_);
00143             setParentNode(c->node());
00144             parentNode_->addChild(node_);
00145         } 
00146         else {
00147             parentNode_->removeChild(node_);
00148             resetParentNode();
00149         }
00150     }
00151 
00152 
00153     void O3dThingComponent
00154     ::move(long when, float stepDelta, float timeSinceLastFrame) {
00155         // Are interpolations meaningful at all?
00156         if(owner() == 0)
00157             return;
00158 
00159         if(!isInitialized_)
00160             return;
00161 
00162         PosComponent::Ptr tPos(*this);
00163         /*
00164         if(isDead() || !isActive() || !tPos->pos().isKeyFramePath(tPos->nextPos())) {
00165             // If not skip it
00166             setVisible(false);
00167             return;
00168         }
00169         */
00170 
00171         setVisible(true);
00172         ViewPoint next;
00173         const scale_t alpha = ScaleT::fromFloat(stepDelta);
00174         tPos->worldViewPoint(alpha, next);
00175 
00176         if(!next.viewPointEquals(last_)) {
00177             last_.setViewPoint(next);
00178             Ogre::Vector3 pos(
00179                     CoorT::toFloat(last_.coor_.x_),
00180                     CoorT::toFloat(last_.coor_.y_),
00181                     CoorT::toFloat(last_.coor_.z_)
00182                     );
00183 
00184             // Translate from Euler3 if necessary
00185             Quat4 face(next.face_);
00186             Ogre::Quaternion rot(
00187                     QuatT::toFloat(face.w_),
00188                     QuatT::toFloat(face.x_),
00189                     QuatT::toFloat(face.y_),
00190                     QuatT::toFloat(face.z_)
00191                     );
00192 
00193 
00194             // Set the new position
00195             node_->setPosition(pos - parentNode_->getPosition());
00196 
00197             // Set new orientation
00198             node_->setOrientation(rot);
00199 
00200         }
00201         // Move children
00202         ThingMOList::Iterator it(moList_);
00203         while(it.hasNext()) {
00204             ThingMO* te = &it.next();
00205             te->move(when, stepDelta, timeSinceLastFrame);
00206             te->resetPos();
00207         }
00208     }
00209 
00210 
00211     void O3dThingComponent
00212     ::add(ThingMO& tmo) {
00213         //LogDetail(tmo.name());
00214         int s = moList_.size();
00215         moList_.add(tmo);
00216         ++size_;
00217         Assert(moList_.size() == size_);
00218         Assert(size_ == s + 1);
00219         tmo.setParentNode(node_);
00220     }
00221 
00222 
00223     void O3dThingComponent
00224     ::remove(ThingMO& tmo) {
00225         moList_.remove(tmo);
00226         --size_;
00227     }
00228 
00229 
00230     void O3dThingComponent
00231     ::setParentNode(Ogre::SceneNode* sn) {
00232         if(sn == parentNode_)
00233             return;
00234         if(!isInitialized_)
00235             return;
00236 
00237         if(parentNode_) {
00238             if(isVisible_)
00239                 parentNode_->removeChild(node_);
00240             node_->setPosition(node_->getPosition() + parentNode_->getPosition());
00241         }
00242         parentNode_ = sn;
00243         node_->setPosition(node_->getPosition() - parentNode_->getPosition());
00244 
00245         if(isVisible_)
00246             parentNode_->addChild(node_);
00247     }
00248 
00249 
00250     void O3dThingComponent
00251     ::resetParentNode() {
00252         if(0 == parentNode_)
00253             return;
00254         if(!isInitialized_)
00255             return;
00256 
00257         if(isVisible_)
00258             parentNode_->removeChild(node_);
00259         node_->setPosition(node_->getPosition() + parentNode_->getPosition());
00260 
00261         parentNode_ = 0;
00262         last_.setIdentity();
00263     }
00264 
00265 
00266     void O3dThingComponent
00267     ::zoneChanged(int zoneType, Composite* newArea, Composite* oldArea) {
00268         if(zoneType != st_AREA)
00269             return;
00270 
00271         if(newArea) {
00272             O3dNodeComponent* c = static_cast<O3dNodeComponent*>(newArea->component(type()));
00273             setParent(*c);
00274             setParentNode(c->node());
00275         }
00276         else {
00277             setVisible(false);
00278             resetParent();
00279             resetParentNode();
00280         }
00281     }
00282 
00283 }

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