#include "O3dPre.hpp"
#include "O3dManager.hpp"
#include "all.hpp"
#include "../config/o3d_config.hpp"
#include "../input/InputHandler.hpp"
#include "../input/InputManager.hpp"
#include "../event/RenderEventListeners.hpp"
#include "../schema/all.hpp"
#include "../thing/O3dThingComponent.hpp"
#include "sim/pos/PosComponent.hpp"
#include "comp/CompositeFactory.hpp"
#include "sim/SimEngine.hpp"
#include "client/thing/CameraComponent.hpp"
#include "util/system/RealClock.hpp"
#include "util/math/all.hpp"
#include <OgreOverlayElement.h>
#include <OgreCamera.h>
#include <OgreMaterialManager.h>
#include <OgreOverlayManager.h>
#include <OgreRenderTarget.h>
#include <OgreRenderWindow.h>
#include <OgreStringConverter.h>
#include <OgreSceneManager.h>
#include <cstring>
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