#include "O3dPre.hpp"#include "O3dManager.hpp"#include "all.hpp"#include "../config/o3d_config.hpp"#include "../input/InputHandler.hpp"#include "../input/InputManager.hpp"#include "../event/RenderEventListeners.hpp"#include "../schema/all.hpp"#include "../thing/O3dThingComponent.hpp"#include "sim/pos/PosComponent.hpp"#include "comp/CompositeFactory.hpp"#include "sim/SimEngine.hpp"#include "client/thing/CameraComponent.hpp"#include "util/system/RealClock.hpp"#include "util/math/all.hpp"#include <OgreOverlayElement.h>#include <OgreCamera.h>#include <OgreMaterialManager.h>#include <OgreOverlayManager.h>#include <OgreRenderTarget.h>#include <OgreRenderWindow.h>#include <OgreStringConverter.h>#include <OgreSceneManager.h>#include <cstring>Go to the source code of this file.
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