CameraComponent.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef CameraComponent_hpp
00023 #define CameraComponent_hpp
00024 
00025 #include "comp/Component.hpp"
00026 #include "sim/pos/PosComponent.hpp"
00027 
00028 namespace se_client {
00029     class _SeCoreExport CameraComponent : public se_core::Component {
00030     public:
00031         typedef se_core::Component::ComponentPtr<CameraComponent, se_core::sct_CAMERA> Ptr;
00032 
00033         CameraComponent(se_core::Composite* owner);
00034         virtual ~CameraComponent();
00035 
00036         void setActive(bool state);
00037         void zoneChanged(int zoneType, se_core::Composite* newArea, se_core::Composite* oldArea);
00038         void grabFocus();
00039 
00040         void setDoSee(bool flag) { doesSee_ = flag; }
00041         bool doesSee() const { return doesSee_; }
00042 
00043     protected:
00044         se_core::PosComponent* posComponent_;
00045 
00046         bool doesSee_;
00047     };
00048 
00049 }
00050 
00051 #endif

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