activeRoot() | se_core::RootComponent | [static] |
addChild(NodeComponent &node) | se_core::NodeComponent | [protected] |
children() | se_core::NodeComponent | [inline] |
children_ | se_core::NodeComponent | [protected] |
cleanup() | se_core::RootComponent | [inline, virtual] |
cleanupGame() | se_core::RootComponent | [inline, virtual] |
Component(int type, Composite *owner, const ComponentFactory *factory=0) | se_core::Component | |
component(int type) | se_core::Component | [inline] |
component(int type) const | se_core::Component | [inline] |
Composite class | se_core::Component | [friend] |
factory() | se_core::Component | [inline] |
factory_ | se_core::Component | [protected] |
hasParent() const | se_core::NodeComponent | [inline] |
inactiveRoot() | se_core::RootComponent | [static] |
init() | se_core::RootComponent | [inline, virtual] |
initGame() | se_core::RootComponent | [inline, virtual] |
isActive() | se_core::Component | |
isDead() const | se_core::Component | |
name() const | se_core::Component | [virtual] |
NodeComponent(int type, Composite *owner, const ComponentFactory *factory=0) | se_core::NodeComponent | |
owner() | se_core::Component | [inline] |
owner() const | se_core::Component | [inline] |
owner_ | se_core::Component | [protected] |
parent() | se_core::NodeComponent | [inline] |
parent() const | se_core::NodeComponent | [inline] |
parent_ | se_core::NodeComponent | [protected] |
parentChanged(Composite *newParent, Composite *oldParent) | se_core::NodeComponent | [protected, virtual] |
removeChild(NodeComponent &node) | se_core::NodeComponent | [protected] |
resetParent() | se_core::NodeComponent | |
RootComponent(int type) | se_core::RootComponent | |
setActive(bool state) | se_core::Component | [inline, protected, virtual] |
setDead() | se_core::Component | [inline, protected, virtual] |
setParent(NodeComponent &p) | se_core::NodeComponent | |
step(long when)=0 | se_core::RootComponent | [pure virtual] |
type() const | se_core::Component | [inline] |
type_ | se_core::Component | [protected] |
zoneChanged(int type, Composite *newArea, Composite *oldArea) | se_core::Component | [protected, virtual] |
~Component() | se_core::Component | [virtual] |
~NodeComponent() | se_core::NodeComponent | [virtual] |
~RootComponent() | se_core::RootComponent | [inline, virtual] |