00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "ThingCollide.hpp" 00023 #include "CollisionComponent.hpp" 00024 #include "../schema/SimSchema.hpp" 00025 #include "../pos/Pos.hpp" 00026 #include "../thing/Actor.hpp" 00027 00028 00029 namespace se_core { 00030 00031 ThingCollide 00032 ::ThingCollide(const char* name) : Object(got_THING_COLLIDE, name) { 00033 } 00034 00035 00036 bool ThingCollide 00037 ::isGuilty(ContactInfo& pusher, const ContactInfo& target) const { 00038 if(!pusher.cc_->didGeometryCollide(*target.cc_)) { 00039 return true; 00040 } 00041 PosComponent& pPos = pusher.cc_->posComponent(); 00042 //const PosComponent& tPos = target.cc_->posComponent(); 00043 00044 Point3 pNow, pNext, t; 00045 target.cc_->bouncePoint(0, pPos.pos().worldCoor(), t); 00046 pusher.cc_->bouncePoint(0, t, pNow); 00047 pusher.cc_->bouncePoint(SCALE_RES, t, pNext); 00048 00049 coor_double_t beforeDistance = pNow.xzDistanceSquared(t); 00050 coor_double_t distanceWithPusherMoving = pNext.xzDistanceSquared(t); 00051 if(distanceWithPusherMoving >= beforeDistance) { 00052 return false; 00053 } 00054 return true; 00055 //return isGuilty(pusher.posComponent(), target.posComponent()); 00056 //return true; 00057 } 00058 00059 00060 bool ThingCollide 00061 ::isGuilty(CollisionComponent& pusher, const CollisionComponent& target) const { 00062 if(!pusher.didGeometryCollide(target)) { 00063 return true; 00064 } 00065 PosComponent& pPos = pusher.posComponent(); 00066 //const PosComponent& tPos = target.posComponent(); 00067 Point3 pNow, pNext, t; 00068 target.bouncePoint(0, pPos.pos().worldCoor(), t); 00069 pusher.bouncePoint(0, t, pNow); 00070 pusher.bouncePoint(SCALE_RES, t, pNext); 00071 00072 coor_double_t beforeDistance = pNow.xzDistanceSquared(t); 00073 coor_double_t distanceWithPusherMoving = pNext.xzDistanceSquared(t); 00074 if(distanceWithPusherMoving >= beforeDistance) { 00075 return false; 00076 } 00077 return true; 00078 //return isGuilty(pusher.posComponent(), target.posComponent()); 00079 //return true; 00080 } 00081 00082 00083 bool ThingCollide 00084 ::isGuilty(PosComponent& pusher, const PosComponent& target) const { 00085 // Is this thing's movement bringing it closer, or farther away? 00086 coor_double_t beforeDistance = pusher.pos().worldCoor().xzDistanceSquared(target.pos().worldCoor()); 00087 coor_double_t distanceWithPusherMoving = pusher.nextPos().worldCoor().xzDistanceSquared(target.pos().worldCoor()); 00088 if(distanceWithPusherMoving >= beforeDistance) { 00089 return false; 00090 } 00091 return true; 00092 } 00093 00094 } 00095 00096
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