StatComponent.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "StatComponent.hpp"
00023 #include "../sim.hpp"
00024 #include "../SimEngine.hpp"
00025 #include "../config/all.hpp"
00026 #include "../stat/all.hpp"
00027 #include "../pos/PosComponent.hpp"
00028 
00029 
00030 namespace se_core {
00031 
00032     StatComponent
00033     ::StatComponent(Composite* owner, const ComponentFactory* factory)
00034             : Component(sct_STAT, owner, factory), properties_(0), shouldSave_(false) {
00035         for(int i = 0; i < SV_COUNT; ++i)
00036             singleValues_[i] = 0;
00037     }
00038 
00039 
00040     coor_t StatComponent
00041     ::walkSpeed() const {
00042         return (abilities()->modified(Abilities::SPEED) * CoorT::half(0.8f * COOR_STEP));
00043     }
00044 
00045 
00046     PosComponent* StatComponent
00047     ::targetPos() {
00048         Composite* t = target_.object();
00049         if(!t) return 0;
00050         return PosComponent::get(*t);
00051     }
00052 
00053 
00054     const PosComponent* StatComponent
00055     ::targetPos() const {
00056         Composite* t = target_.object();
00057         if(!t) return 0;
00058         return PosComponent::get(*t);
00059     }
00060 
00061 
00062     const Property* StatComponent
00063     ::property(const char* name) const {
00064         if(!properties_)
00065             return 0;
00066         return properties_->lookup(Property::hash(name));
00067     }
00068 
00069 
00070     const Property* StatComponent
00071     ::property(int key) const {
00072         if(!properties_)
00073             return 0;
00074         return properties_->lookup(key);
00075     }
00076 }

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