StartCutscene.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "StartCutscene.hpp"
00023 #include "sim/sim.hpp"
00024 #include "sim/config/all.hpp"
00025 #include "sim/schema/SimSchema.hpp"
00026 #include "sim/script/Script.hpp"
00027 #include "sim/script/Cutscene.hpp"
00028 #include "sim/script/QuestGoal.hpp"
00029 #include "sim/thing/Actor.hpp"
00030 #include "util/error/Log.hpp"
00031 #include <cstdio>
00032 
00033 
00034 using namespace se_core;
00035 
00036 namespace se_basic {
00037 
00038 
00039     void StartCutscene
00040     ::perform(long when, ActionComponent& perf, Parameter& parameter) const {
00041         LogFatal("TODO");
00042 
00043         // TODO:
00044         /*
00045         Actor& performer = *Actor::Ptr(perf);;
00046         PosComponent::Ptr pPos(perf);
00047         if(performer.target()->type() == got_THING) return;
00048         Actor* a = const_cast<Actor*>(performer.target());
00049 
00050         Cutscene* c = performer.findRunnableCutscene(*a);
00051         if(!c) return;
00052         if(c->questGoal()) {
00053             performer.questGoals().add(*(c->questGoal()));
00054         }
00055 
00056         if(c) c->setScripts(*performer.nextPos().area()->toArea(), performer, a);
00057         */
00058     }
00059 
00060 
00061     const StartCutscene actionStartCutscene;
00062 }

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