00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "StartCutscene.hpp" 00023 #include "sim/sim.hpp" 00024 #include "sim/config/all.hpp" 00025 #include "sim/schema/SimSchema.hpp" 00026 #include "sim/script/Script.hpp" 00027 #include "sim/script/Cutscene.hpp" 00028 #include "sim/script/QuestGoal.hpp" 00029 #include "sim/thing/Actor.hpp" 00030 #include "util/error/Log.hpp" 00031 #include <cstdio> 00032 00033 00034 using namespace se_core; 00035 00036 namespace se_basic { 00037 00038 00039 void StartCutscene 00040 ::perform(long when, ActionComponent& perf, Parameter& parameter) const { 00041 LogFatal("TODO"); 00042 00043 // TODO: 00044 /* 00045 Actor& performer = *Actor::Ptr(perf);; 00046 PosComponent::Ptr pPos(perf); 00047 if(performer.target()->type() == got_THING) return; 00048 Actor* a = const_cast<Actor*>(performer.target()); 00049 00050 Cutscene* c = performer.findRunnableCutscene(*a); 00051 if(!c) return; 00052 if(c->questGoal()) { 00053 performer.questGoals().add(*(c->questGoal())); 00054 } 00055 00056 if(c) c->setScripts(*performer.nextPos().area()->toArea(), performer, a); 00057 */ 00058 } 00059 00060 00061 const StartCutscene actionStartCutscene; 00062 }
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