SpawnAreaComponentFactory.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "SpawnAreaComponentFactory.hpp"
00023 #include "SpawnAreaComponent.hpp"
00024 #include "sim/schema/SimSchema.hpp"
00025 #include "comp/list/NodeComponentList.hpp"
00026 #include "util/error/Log.hpp"
00027 
00028 
00029 
00030 
00031 namespace se_core {
00032 
00033     SpawnAreaComponentFactory
00034     ::SpawnAreaComponentFactory()
00035         : ComponentFactory(sct_SPAWN) {
00036     }
00037 
00038 
00039     Component* SpawnAreaComponentFactory
00040     ::create(Composite* owner) const {
00041         // Try to get existing component 
00042         // - allows overrides of default values
00043         // (Useful when loading saved games).
00044         SpawnAreaComponent::Ptr pSpawn(*owner);
00045         if(pSpawn == 0) {
00046             // Create new component
00047             pSpawn = new SpawnAreaComponent(owner, this);
00048         }
00049 
00050         return pSpawn;
00051     }
00052 
00053 }

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