SoundCentral.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef SoundCentral_hpp
00023 #define SoundCentral_hpp
00024 
00025 #include "sim_message.hpp"
00026 #include "../thing/sim_thing.hpp"
00027 
00028 
00029 namespace se_core {
00030 
00032     class _SeCoreExport SoundCentral {
00033     public:
00034         SoundCentral();
00035         virtual ~SoundCentral();
00036 
00037         void addListener(SoundListener& l);
00038         void removeListener(SoundListener& l);
00039 
00040         void sound(Actor& speaker, const char* snd);
00041         void ambience(const char* snd);
00042 
00043         void castMusicStopped();
00044         void castMusicEnded();
00045 
00046         bool isAmbiencePlaying() { return isAmbiencePlaying_; }
00047         void setAmbiencePlaying(bool f) { isAmbiencePlaying_ = f; }
00048         void resetAmbienceHandler() {
00049             ambienceHandler_ = 0;
00050         }
00051         void setAmbienceHandler(const Ambience& handler) {
00052             ambienceHandler_ = &handler;
00053         }
00054         void setAmbienceHandler(const char* name);
00055 
00056     private:
00057         static const int MAX_LISTENERS = 10;
00058         SoundListener* listeners[ MAX_LISTENERS ];
00059         short listenerCount_;
00060         const Ambience* ambienceHandler_;
00061         bool isAmbiencePlaying_;
00062     };
00063 
00064 }
00065 
00066 #endif

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