SignalComponent.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "SignalComponent.hpp"
00023 #include "SignalAreaComponent.hpp"
00024 #include "../SimEngine.hpp"
00025 #include "../action/all.hpp"
00026 #include "../thing/Actor.hpp"
00027 #include "../schema/SimSchema.hpp"
00028 #include "util/type/String.hpp"
00029 #include "util/error/Log.hpp"
00030 
00031 
00032 namespace se_core {
00033     SignalComponent
00034     ::SignalComponent(Composite* owner, const ComponentFactory* factory)
00035         : AreaChildComponent(sct_SIGNAL, owner), sendState_(false), sendId_(-1), sentWhen_(0), recieveMask_(0)
00036         , signal_(0) {
00037     }
00038 
00039 
00040     SignalComponent
00041     ::~SignalComponent() {
00042         cleanup();
00043     }
00044 
00045 
00046     void SignalComponent
00047 	::cleanup() {
00048         signal_ = 0;
00049         sendId_ = -1;
00050         recieveMask_ = 0;
00051     }
00052 
00053     void SignalComponent
00054     ::setDead() {
00055         if(sendId_ >= 0)
00056             send(true);
00057     }
00058 
00059     bool SignalComponent
00060     ::send(bool state) {
00061         sentWhen_ = SimSchema::simEngine.when();
00062         if(sendState_ == state)
00063             return false;
00064         sendState_ = state;
00065 
00066         if(parent()) {
00067             SignalAreaComponent* areaSignal = SignalAreaComponent::get(*parent());
00068             areaSignal->setSignalActive(sendId_, sendState_);
00069         }
00070         return true;
00071     }
00072 
00073     long SignalComponent
00074     ::sentAge() const {
00075         return (SimSchema::simEngine.when() - sentWhen_);
00076     }
00077 
00078     void SignalComponent
00079     ::recieve(int id, bool state) {
00080         if(signal_ && (recieveMask_ & (1L << id)) != 0) {
00081             signal_->recieve(*this, id, state);
00082         }
00083     }
00084 
00085 
00086     void SignalComponent
00087     ::zoneChanged(int zoneType, Composite* newArea, Composite* oldArea) {
00088         if(zoneType != st_AREA)
00089             return;
00090 
00091         if(oldArea && !sendState_ && sendId_ >= 0) {
00092             SignalAreaComponent::Ptr oAreaSignal(*oldArea);
00093             oAreaSignal->setSignalActive(sendId_, sendState_);
00094         }
00095         if(newArea && !sendState_ && sendId_ >= 0) {
00096             SignalAreaComponent::Ptr nAreaSignal(*newArea);
00097             nAreaSignal->setSignalActive(sendId_, sendState_);
00098         }
00099 
00100         if(newArea) {
00101             NodeComponent* n = static_cast<NodeComponent*>(newArea->component(type()));
00102             setParent(*n);
00103         }
00104         else {
00105             resetParent();
00106         }
00107     }
00108 
00109 }

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