00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "Save.hpp" 00023 #include "sim/schema/SimSchema.hpp" 00024 #include "sim/script/Script.hpp" 00025 #include "sim/thing/Actor.hpp" 00026 #include "sim/action/ActionComponent.hpp" 00027 #include "util/type/TmpString.hpp" 00028 #include "io/schema/IoSchema.hpp" 00029 #include "io/encode/EncodeManager.hpp" 00030 #include "io/encode/Encoder.hpp" 00031 #include "io/stream/FileManager.hpp" 00032 #include <cstdio> 00033 00034 00035 using namespace se_core; 00036 00037 namespace se_basic { 00038 00039 void Save 00040 ::perform(long when, ActionComponent& perf, Parameter& parameter) const { 00041 LogWarning("Starting Save"); 00042 IoSchema::fileManager->save(IoSchema::saveName); 00043 LogWarning("Finished Save"); 00044 Actor::Ptr(perf)->say("GAME_SAVED"); 00045 } 00046 00047 00048 void Save 00049 ::disrupt(ActionComponent& perf, Parameter& parameter) const { 00050 } 00051 00052 00053 const Save actionSave; 00054 }
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