00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "PlayerComponent.hpp" 00023 #include "sim/sim.hpp" 00024 #include "sim/SimEngine.hpp" 00025 #include "sim/schema/SimSchema.hpp" 00026 #include "sim/action/all.hpp" 00027 #include "sim/thing/Actor.hpp" 00028 #include "util/type/String.hpp" 00029 #include "util/error/Log.hpp" 00030 00031 using namespace se_core; 00032 00033 namespace se_client { 00034 PlayerComponent 00035 ::PlayerComponent(Composite* owner) 00036 : Component(sct_PLAYER, owner), deadWhen_(0), didWin_(false), isControlsActive_(true) { 00037 actionComponent_ = static_cast<ActionComponent*>(owner_->component(sct_ACTION)); 00038 posComponent_ = static_cast<PosComponent*>(owner_->component(sct_POS)); 00039 } 00040 00041 00042 PlayerComponent 00043 ::~PlayerComponent() { 00044 } 00045 00046 00047 void PlayerComponent 00048 ::setActive(bool state) { 00049 } 00050 00051 00052 void PlayerComponent 00053 ::zoneChanged(int zoneType, Composite* newArea, Composite* oldArea) { 00054 if(zoneType != st_AREA) 00055 return; 00056 00057 if(newArea) { 00058 PosComponent::Ptr pos(*newArea); 00059 lastEntrance_.setViewPoint(pos->nextPos().local_); 00060 } 00061 } 00062 00063 00064 bool PlayerComponent 00065 ::die(bool didWin) { 00066 // Only die once 00067 if(deadWhen_) 00068 return false; 00069 deadWhen_ = SimSchema::simEngine.when(); 00070 didWin_ = didWin; 00071 return true; 00072 } 00073 00074 00075 long PlayerComponent 00076 ::deathAge() { 00077 if(!deadWhen_) 00078 return -1; 00079 00080 return SimSchema::simEngine.when() - deadWhen_; 00081 } 00082 00083 }
Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:04 2007 by Doxygen version 1.3.9.1.