00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef PhysicsManager_hpp 00023 #define PhysicsManager_hpp 00024 00025 #include "sim_physics.hpp" 00026 #include "../sim.hpp" 00027 #include "comp/node/RootComponent.hpp" 00028 #include "../thing/Actor.hpp" 00029 00030 00031 namespace se_core { 00032 00036 class _SeCoreExport PhysicsManager : public RootComponent { 00037 public: 00041 PhysicsManager(); 00042 00043 00047 virtual ~PhysicsManager(); 00048 00049 00050 void step(long when); 00051 00052 void cleanupGame(); 00053 00054 static PhysicsManager& singleton(); 00055 00056 // 00057 friend class PhysicsAreaComponent; 00058 void setSolverActive(PhysicsAreaComponent* s); 00059 void setSolverInactive(PhysicsAreaComponent* s); 00060 00061 private: 00062 void flip(long when); 00063 void affect(long when); 00064 void performPhysics(long when); 00065 00066 00071 const static int MAX_MOVER_COUNT = MAX_GAME_OBJECTS; 00072 00077 PhysicsComponent** movers_; 00078 00080 short moverCount_; 00081 00082 // 00083 static const int MAX_ACTIVE = 3 * (7 * 7 * 7); 00084 int activeSolverCount_; 00085 PhysicsAreaComponent** activeSolvers_; 00086 00087 }; 00088 00089 } 00090 00091 #endif
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