PhysicsComponentFactory.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef PhysicsComponentFactory_hpp
00023 #define PhysicsComponentFactory_hpp
00024 
00025 #include "Move.hpp"
00026 #include "sim_physics.hpp"
00027 #include "../sim.hpp"
00028 #include "../config/sim_config.hpp"
00029 #include "comp/ComponentFactory.hpp"
00030 #include "comp/Composite.hpp"
00031 #include "comp/ComponentFactory.hpp"
00032 #include "util/type/util_type.hpp"
00033 #include "Move.hpp"
00034 
00035 namespace se_core {
00036     class PhysicsComponentFactory : public ComponentFactory {
00037     public:
00038         PhysicsComponentFactory();
00039         Component* create(Composite* owner) const;
00040         void setPhysics(const char* name);
00041         void setMass(float m);
00042         void setFriction(float linear, float angular, float bounceDecay);
00043 
00044     protected:
00045         se_core::Move move_;
00046         const se_core::Physics* physics_;
00047     };
00048 
00049 }
00050 
00051 #endif

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