00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef engine_physics_PhDefault_hpp 00023 #define engine_physics_PhDefault_hpp 00024 00025 #include "Physics.hpp" 00026 #include "util/vecmath/Vector3.hpp" 00027 00028 namespace se_core { 00029 00031 class _SeCoreExport PhDefault : public Physics { 00032 public: 00033 PhDefault() : Physics("Default") {} 00034 PhDefault(const char* name) : Physics(name) {} 00035 00036 void calcNext(const se_core::PhysicsComponent& physics 00037 , const se_core::Pos& pos 00038 , se_core::Pos& nextPos 00039 , const se_core::Move& move 00040 , se_core::Move& nextMove 00041 ) const; 00042 00043 bool isBlocked(const se_core::PhysicsComponent& physics 00044 , const se_core::Pos& pos 00045 , se_core::Pos& nextPos 00046 ) const; 00047 00048 virtual void blocked(const se_core::PhysicsComponent& physics 00049 , const se_core::Pos& pos 00050 , se_core::Pos& nextPos 00051 , const se_core::Move& move 00052 , se_core::Move& nextMove 00053 ) const; 00054 void affect(se_core::PhysicsComponent& physics) const {} 00055 00056 protected: 00057 void blendAnims(const se_core::Pos& pos, se_core::Pos& nextPos) const; 00058 void revertXZ(const se_core::Pos& pos, se_core::Pos& nextPos) const; 00059 void updateForces(se_core::Move& nextMove) const; 00060 void applyFriction(se_core::Move& nextMove) const; 00061 void applyForces(const se_core::Pos& pos, se_core::Pos& nextPos, const se_core::Move& move, se_core::Move& nextMove) const; 00062 void clampToGround(const se_core::Pos& pos, se_core::Pos& nextPos, se_core::Move& nextMove) const; 00063 00064 static const se_core::Vector3 GRAVITY; 00065 }; 00066 00067 00068 extern _SeCoreExport const PhDefault physicsDefault; 00069 00070 00071 } 00072 00073 #endif
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