PhDefault.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef engine_physics_PhDefault_hpp
00023 #define engine_physics_PhDefault_hpp
00024 
00025 #include "Physics.hpp"
00026 #include "util/vecmath/Vector3.hpp"
00027 
00028 namespace se_core {
00029 
00031     class _SeCoreExport PhDefault : public Physics {
00032     public:
00033         PhDefault() : Physics("Default") {}
00034         PhDefault(const char* name) : Physics(name) {}
00035 
00036         void calcNext(const se_core::PhysicsComponent& physics
00037                 , const se_core::Pos& pos
00038                 , se_core::Pos& nextPos
00039                 , const se_core::Move& move
00040                 , se_core::Move& nextMove
00041                 ) const;
00042 
00043         bool isBlocked(const se_core::PhysicsComponent& physics
00044                 , const se_core::Pos& pos
00045                 , se_core::Pos& nextPos
00046                 ) const;
00047 
00048         virtual void blocked(const se_core::PhysicsComponent& physics
00049                 , const se_core::Pos& pos
00050                 , se_core::Pos& nextPos
00051                 , const se_core::Move& move
00052                 , se_core::Move& nextMove
00053                 ) const;
00054         void affect(se_core::PhysicsComponent& physics) const {}
00055 
00056     protected:
00057         void blendAnims(const se_core::Pos& pos, se_core::Pos& nextPos) const;
00058         void revertXZ(const se_core::Pos& pos, se_core::Pos& nextPos) const;
00059         void updateForces(se_core::Move& nextMove) const;
00060         void applyFriction(se_core::Move& nextMove) const;
00061         void applyForces(const se_core::Pos& pos, se_core::Pos& nextPos, const se_core::Move& move, se_core::Move& nextMove) const;
00062         void clampToGround(const se_core::Pos& pos, se_core::Pos& nextPos, se_core::Move& nextMove) const;
00063 
00064         static const se_core::Vector3 GRAVITY;
00065     };
00066 
00067 
00068     extern _SeCoreExport const PhDefault physicsDefault;
00069 
00070 
00071 }
00072 
00073 #endif

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